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12 Sep 2024
Extensive gameplay, hero, weapon, and map changes with improved systems and features.
Buffs
Nerfs
Balances
New
Full patch notes
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heroes
items
general
misc
Heroes
Abrams
Fixed Seismic Impact getting stuck on ceilings like in the mid boss room
Shoulder Charge turn rate reduced a bit
Infernal Resilience reduced from 17% to 16%
Shoulder Charge stun time reduced from 1s to 0.85s
Bebop
Uppercut no longer roots your hero during cast time
Can now keep firing if he jumps and his laser is already warmed up
Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
Hook range reduced from 35m to 30m
Hyper Beam now does splash damage around a 5m area the beam connects to on the ground
Dynamo
Rejuvenating Aurora no longer gets canceled when stamina is used
Rejuvenating Aurora T3 reduced from 4% to 3.8%
Kinetic Pulse T1 reduced from 40% slow to 35%
Quantum Entanglement cooldown increased from 11s to 12s
Grey Talon
Fixed issues with Charged Shot hitting targets behind walls
Fixed Guided Owl doing damage through buildings
Rain of Arrows Weapon Damage reduced from +7 to +4
Rain of Arrows T2 Weapon Damage reduced from +7 to +5
Bullet damage growth per boon increased from +1.46 to +1.8
Guided Owl cooldown increased from 110s to 120s
Haze
Fixed issues with Sleep Dagger hitting targets behind walls
Infernus
Base health reduced from 625 to 600
Flame Dash slow resistance increased from 30% to 50%
Ivy
Fixed some control issues when flying near a wall
Air Drop silence and slow debuff duration reduced from 4.5s to 4s
Kelvin
Arctic Beam fire rate slow reduced from 80% to 40%
Arctic Beam movement slow reduced from 80% to 70%
Objectives and Rejuvenator are now frozen and invulnerable when under frozen shelter
Ice Path and Arctic Beam can now also be cancelled by hitting the ability key again
Lady Geist
Essence Bomb T3 damage increased from 22% to 26%
Essence Bomb spirit scaling increased from 1.05 to 1.15
Fixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others
Self Damage no longer consumes shields
Lash
Ground Slam now allows you to turn during the descent
Bullet growth from 1.15 to 0.9
Ground Strike Damage spirit scaling increased from 0.78 to 0.85
Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05
McGinnis
Medicinal Spectre radius reduced from 6m to 5m
Medicinal Spectre radius now grows with Spirit Power (0.07)
Can no longer wall jump from Spectral Wall
Spectral Wall min range reduced from 7m to 6m
Spectral Wall duration reduced from 6s to 5s
Heavy Barrage spirit scaling increased from 0.3 to 0.35
Heavy Barrage min range reduced from 7m to 6m
Mini Turrets bullet travel speed increased
Mo & Krill
Camera zooms out a little bit more when un-burrowing
Can cast Scorn while using Combo
Combo T2 reduced from +1s to +0.75s
Paradox
Fixed issues with Paradoxical Swap hitting targets behind walls
Pocket
Barrage amp per stack reduced from 7% to 6%
Bararge slow reduced from 40% to 30%
Added a brief lockout period on Flying Cloak to prevent accidental double clicks
Seven
Base bullet resist reduced from 8% to 0%
Bullet resist no longer scales with Boons
Headshot reduction increased from 25% to 35%
Storm Cloud damage reduced from 124 to 110
Storm Cloud max radius reduced from 30m to 25m
Storm Cloud cooldown reduced from 180s to 140s
Storm Cloud audio is now a little clearer when it's cast
Shiv
Fixed issues with Serrated Knives hitting targets behind walls
Slice and Dice damage reduced from 125 to 105
Bloodletting Deferred Damage Cleared reduced from 50% to 40%
Killing Blow Bonus Damage from Full Rage reduced from +25% to +20%
Killing Blow T2 now also increases Rage Amp by +5%
Vindicta
Base bullet damage reduced from 14 to 13
Stake T1 duration reduced from +0.75s to +0.5s
Assassinate bonus gold is now shared with assisters
Crow Familiar now reduces bullet armor by 6%
Crow Familiar impact damage reduced from 50 to 40
Crow Familiar impact damage spirit scaling reduced from 1 to 0.8
Crow Familiar spirit power duration scaling reduced from 0.04 to 0.03
You can now use stamina while flying to get an impulse in the facing direction
Space bar no longer exits the ability, you have to press the key again
Assassinate now does 20% more damage when getting a headshot
Assassinate scope ends when you are stunned
Viscous
Puddle Punch now correctly knocks people in The Cube up in the air
Improved various issues with the camera
Puddle punch now telegraphs an effect before it forms
Base bullet damage reduced from 14 to 13
Splatter damage reduced from 110 to 100
Goo Ball turn rate improved a bit
Goo Ball stun frequency cooldown improved from 1.5s to 1.25s
Fixed Puddle Punch piercing Unstoppable
Warden
Bullet growth reduced from 1.31 to 1.2
Alchemical Flask debuff duration reduced from 7s to 6s
Alchemical Flask radius reduced from 7m to 6.5m
You gain 50% bullet resistance during the 2s ult channel
Wraith
Card Trick damage reduced from 100 to 80
Card Trick spirit scaling increased from 1.2 to 1.5
Card Trick card projectiles spawn above the reticle rather than on the left side
Yamato
Ammo now scales with Spirit Power (0.15)
Power Slash damage reduced from 170 to 160
Grapple post cast duration reduced from 0.5 to 0.2
Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)
Shadow Transformation bullet and spirit resistance reduced from 55% to 40%
Can now interrupt Power Slash with parry
Weapon Items
Headshot Booster
Bonus damage reduced from 45 to 40
High-Velocity Mag
Weapon Damage reduced from 14% to 12%
Restorative Shot
Healing from heroes increased from 35 to 40
Healing from troopers increased from 10 to 15
Rapid Rounds
Fire Rate reduced from 12% to 9%
No longer provides -50 Max Health
Active Reload
Lifesteal reduced from 22% to 20%
Mystic Shot
Spirit damage now considers bullet falloff
Cooldown reduced from 6s to 5s
Berserker
Bullet Resist reduced from 8% to 7%
Long Range
Bullet Shield increased from +90 to +140
Melee Charge
Charge distance bonus is moved to innate section
Passive now has a 8s cooldown
When passive triggers, you deal bonus +20% Melee Damage
Now gives a UI indication when reload procs
Soul Shredder Bullets
Weapon Damage increased from 6% to 7%
Fleetfoot
Active move speed reduced from 4 to 3
Cooldown reduced from 22s to 18s
Health increased from +75 to +90
Heroic Aura
Active movement speed bonus reduced from 3 to 2
Burst Fire
Now provides +70 Health
Sharpshooter
Bullet Health increased from +175 to +200
Hunter's Aura
Bullet Resist reduction reduced from -10% to -9%
Titanic Magazine
Bullet Resist increased from 15% to 18%
Alchemical Fire
Spirit Power increased from +7 to +11
Crippling Headshot
Debuff duration reduced from 5s to 4s
Lucky Shot
Bonus Damage increased from 80% to 90%
Glass Cannon
Max stacks increased from 5 to 7
Silencer
Damage increased from 15% to 20%
Frenzy
Linger duration increased from 4s to 6s
Vitality Items
Healing Rite
Now grants +3 Spirit Power
Enduring Spirit
Spirit Lifesteal increased from 8% to 10%
Melee Lifesteal
Melee damage reduced from 15% to 13%
Divine Barrier
Bullet Shield shield reduced from 300 to 260
Spirit Shield shield reduced from 300 to 260
Rescue Beam
Heal reduced from 30% to 26%
Cast range reduced from 45m to 36m
No longer requires Healing Rite
Fortitude
Lane troopers do not reset the passive regen timer
Lifestrike
Melee damage reduced from 40% to 35%
Majestic Leap
Cooldown reduced from 24s to 22s
Metal Skin
Cooldown reduced from 22s to 20s
Inhibitor
Fixed damage reduction on bullets not being reduced by a percentage properly
Colossus
Radius increased from 10m to 12m
Cooldown reduced from 45s to 35s
Phantom Strike
Damage reduced from 150 to 75
Spirit Power scaling reduced from 2 to 1
Soul Rebirth
No longer grants 20% Weapon Damage
Cooldown Reduction reduced from 18% to 15%
Unstoppable
Fixed not preventing Disarm properly
Spirit Items
Spirit Strike
Melee damage reduced from 15% to 12%
Debuff duration reduced from 13s to 11s
Spirit Shield reduced from 100 to 80
Regen reduced from 1 to 0.8
Mystic Reach
Spirit Resist increased from 5% to 6%
Ability Range increased from 15% to 16%
Extra Spirit
Spirit increased from 8 to 9
Ammo Scavenger
Neutral kills now count as a soul capture
Buff duration increased from 35s to 40s
Withering Whip
Fire Rate slow increased from 30% to 40%
Slowing Hex
Projectile speed increased by 20%
Quicksilver Reload
Damage increased from 50 to 65
Surge of Power
Imbued ability now grants +10% Fire Rate when used
Rapid Recharge
Now gains +12% Weapon Damage (T1 Extra Charge gives +6%)
Improved Burst
Damage reduced from 10% of Max HP to 9%
Improved Reach
Spirit Power increased from +6 to +8
Torment Pulse
Health increased from +125 to +140
Silence Glyph
Spirit Shield reduced from +200 to +150
Echo Shard
Spirit Power increased from +8 to +12
General Changes
- Matchmaking is now open 24/7 for all regions.
- Added new minimap with updated base asset and unique Hero Icons.
- Introduced new behavior system with penalties for negative actions.
- Implemented low priority queue for disruptive players.
- New players match only with others until achieving 4 wins.
- Removed certain lane allocations and revised matchmaking rules.
- AFK players auto-kicked, and clearer abandon match consequences.
- Custom hotkeys for each hero introduced.
- Replaced bounce pad visuals with wind fan, and color changes for some elements.
- Modified various UI elements and improved client performance.
- Console command for custom lobbies.
- Improvements to sound, visuals, and various hero abilities.
Misc Changes
- Orbs prioritizing claimers over deniers.
- Flex Slot moved to 'Two Walkers'.
- Increased cooldowns globally by 6%.
- Tier 4 items cost reduced and respawn time changes.
- Adjusted shield regeneration and movement mechanics.
- Melee and ranged combat adjustments.
- Bug fixes and performance improvements in various game mechanics.
Weapon Items
Headshot Booster
Bonus damage reduced from 45 to 40
High-Velocity Mag
Weapon Damage reduced from 14% to 12%
Restorative Shot
Healing from heroes increased from 35 to 40
Healing from troopers increased from 10 to 15
Rapid Rounds
Fire Rate reduced from 12% to 9%
No longer provides -50 Max Health
Active Reload
Lifesteal reduced from 22% to 20%
Mystic Shot
Spirit damage now considers bullet falloff
Cooldown reduced from 6s to 5s
Berserker
Bullet Resist reduced from 8% to 7%
Long Range
Bullet Shield increased from +90 to +140
Melee Charge
Charge distance bonus is moved to innate section
Passive now has a 8s cooldown
When passive triggers, you deal bonus +20% Melee Damage
Now gives a UI indication when reload procs
Soul Shredder Bullets
Weapon Damage increased from 6% to 7%
Fleetfoot
Active move speed reduced from 4 to 3
Cooldown reduced from 22s to 18s
Health increased from +75 to +90
Heroic Aura
Active movement speed bonus reduced from 3 to 2
Burst Fire
Now provides +70 Health
Sharpshooter
Bullet Health increased from +175 to +200
Hunter's Aura
Bullet Resist reduction reduced from -10% to -9%
Titanic Magazine
Bullet Resist increased from 15% to 18%
Alchemical Fire
Spirit Power increased from +7 to +11
Crippling Headshot
Debuff duration reduced from 5s to 4s
Lucky Shot
Bonus Damage increased from 80% to 90%
Glass Cannon
Max stacks increased from 5 to 7
Silencer
Damage increased from 15% to 20%
Frenzy
Linger duration increased from 4s to 6s
Vitality Items
Healing Rite
Now grants +3 Spirit Power
Enduring Spirit
Spirit Lifesteal increased from 8% to 10%
Melee Lifesteal
Melee damage reduced from 15% to 13%
Divine Barrier
Bullet Shield shield reduced from 300 to 260
Spirit Shield shield reduced from 300 to 260
Rescue Beam
Heal reduced from 30% to 26%
Cast range reduced from 45m to 36m
No longer requires Healing Rite
Fortitude
Lane troopers do not reset the passive regen timer
Lifestrike
Melee damage reduced from 40% to 35%
Majestic Leap
Cooldown reduced from 24s to 22s
Metal Skin
Cooldown reduced from 22s to 20s
Inhibitor
Fixed damage reduction on bullets not being reduced by a percentage properly
Colossus
Radius increased from 10m to 12m
Cooldown reduced from 45s to 35s
Phantom Strike
Damage reduced from 150 to 75
Spirit Power scaling reduced from 2 to 1
Soul Rebirth
No longer grants 20% Weapon Damage
Cooldown Reduction reduced from 18% to 15%
Unstoppable
Fixed not preventing Disarm properly
Spirit Items
Spirit Strike
Melee damage reduced from 15% to 12%
Debuff duration reduced from 13s to 11s
Spirit Shield reduced from 100 to 80
Regen reduced from 1 to 0.8
Mystic Reach
Spirit Resist increased from 5% to 6%
Ability Range increased from 15% to 16%
Extra Spirit
Spirit increased from 8 to 9
Ammo Scavenger
Neutral kills now count as a soul capture
Buff duration increased from 35s to 40s
Withering Whip
Fire Rate slow increased from 30% to 40%
Slowing Hex
Projectile speed increased by 20%
Quicksilver Reload
Damage increased from 50 to 65
Surge of Power
Imbued ability now grants +10% Fire Rate when used
Rapid Recharge
Now gains +12% Weapon Damage (T1 Extra Charge gives +6%)
Improved Burst
Damage reduced from 10% of Max HP to 9%
Improved Reach
Spirit Power increased from +6 to +8
Torment Pulse
Health increased from +125 to +140
Silence Glyph
Spirit Shield reduced from +200 to +150
Echo Shard
Spirit Power increased from +8 to +12
other patch notes
21 Dec 2024
Patch focuses on balancing hero abilities, item adjustments, and fixing bugs.
Buffs
Nerfs
Balances
17 Dec 2024
Winter-themed visual update and end-of-year wrap-up
06 Dec 2024
Major hero rebalancing and item updates, with new features and optimizations.
Buffs
Nerfs
Balances
29 Nov 2024
Balance changes to Guardians and game respawn mechanics.
21 Nov 2024
Matchmaking & Ranked rework and balance changes across heroes and items
Buffs
Nerfs
Balances
13 Nov 2024
Patch Note Summary: Balances in hero abilities and general gameplay mechanics.
Buffs
Nerfs
10 Nov 2024
Soul sharing system adjustments
Nerfs
Balances
07 Nov 2024
Major update with various hero, item, and general gameplay changes and improvements.
Buffs
Nerfs
Balances
01 Nov 2024
Hero and item balance changes
Buffs
Nerfs
Balances