21 Nov 2024 Matchmaking & Ranked rework and balance changes across heroes and items
Buffs
Nerfs
Balances
New
Full patch notes
Heroes
Abrams
Base regen increased from 1 to 1.5
Siphon Life range now scales with Spirit Power (0.05)
Siphon Life damage scaling with Spirit Power increased from 0.4 to 0.5
Seismic Impact drag down collision improved a bit
Infernal Resilience reduced from 14% to 11% and T3 from 7% to 5.5%
Siphon Life Heal vs Heroes reduced from 100% to 75%
Siphon Life Heal vs Non-Heroes reduced from 50% to 40%
Bebop
Exploding Uppercut T2 bonus now applies to melee damage too
Hook can now be canceled by allies with exit key (i.e. space bar, similar to existing Viscous Cube)
Hyper Beam T3 reduced from 100/33% for Heroes/Creeps to 80%/25%
Dynamo
Kinetic Pulse now slides around geometry when it hits an obstruction
Quantum Singularity pulling allies no longer cancels their channel
Rejuvenating Aurora now allows you to reload during it (currently only allows you to continue reloading if cast before)
Quantum Entanglement now has a visual indicator for allies that will teleport
Quantum Entanglement ally range increased from 9m to 10m
Quantum Entanglement cooldown increased from 15s to 16s
Quantum Entanglement T3 cooldown reduction improved from -4s to -5s
Rejuvenating Aurora now allows you to use melee before T3 upgrade
Rejuvenating Aurora regen reduced from 32 to 30
Rejuvenating Aurora Spirit Power scaling reduced from 0.5 to 0.45
Rejuvenating Aurora T3 reduced from 3.8% to 3.4%
Grey Talon
Bullet damage increased from 24 to 25
Health growth per boon increased from 27 to 29
Immobilizing Trap now tethers targets rather than rooting them
Immobilizing Trap tether duration increased 1.25s to 1.5s
Immobilizing Trap no longer applies 50% slow for 1s
Immobilizing Trap slow now starts immediately for 30% and lasts until 2s after the tether ends
Immobilizing Trap T2 changed from +2s Slow to +1s Tether
Immobilizing Trap radius increased from 6 to 6.2
Immobilizing Trap T1 CD improved from -19s to -20s
Guided Owl camera now returns more quickly when the Owl collides very far away
Rain of Arrows T3 reduced from 50% Lifesteal to 40%
Haze
Fixed Bullet Dance sometimes freezing your client
Using items during Smoke Bomb no longer breaks invisibility
Smoke Bomb cooldown reduced from 37s to 30s
Smoke Bomb T1 changed from -14s to +6 Invis Sprint Speed
Smoke Bomb T2 changed from +6 Invis Sprint Speed to +15% Bullet Lifesteal for 8s
Smoke Bomb T3 changed from +30% Bullet Lifesteal for 8s to Phases Out for 0.5s on cast and enables charges with 10s charge time
Fixation damage vs objectives reduced by 30%
Bullet Dance Bonus Damage changed from +5 Bullet Damage to +6 Spirit Damage (with 0.1 Spirit Scaling)
Bullet Dance T1 changed to +7 Spirit Damage
Infernus
Afterburn buildup decay time is now 15% slower
Concussive Combustion radius increased from 12m to 13m
Concussive Combustion T2 radius reduced from +4m to +3m
Catalyst T2 reduced from 15% Lifesteal to 12%
Catalyst T3 reduced from -40% Heal Degen to -33%
Concussive Combustion T3 reduced from 100% to 85%
Ivy
Stone Form drag down collision improved a bit
Bullet damage increased from 5 to 5.2
Bullet damage growth reduced from 0.36 to 0.34
Fixed being launched incorrectly when using Stone Form on certain geometry
Fixed Stone Form having a brief period of vulnerability after cast
Air Drop flight controls improved a bit
Air Drop duration reduced from 17s to 16s
Air Drop cooldown increased from 85s to 90s
Air Drop speed can now be increased with movespeed or sprint items (when out of combat)
Air Drop now amplifies Sprint values by 1.5x
Watcher's Covenant Bullet Lifesteal reduced from 15% to 12%
Stone Form Max Health Heal reduced from 10% to 8%
Stone Form T3 Max Health Heal reduced from +20% to +16%
Kelvin
Seismic Impact, Death Slam and Ground Strike now smash through Ice Path
Frost Grenade T2 reduced from +125 Heal to +100
Frozen Shelter regen reduced from 120 to 110
Frozen Shelter T3 reduced from +70 (1.6 Spirit Power) to +60 ( 1.4 Spirit Power)
Lady Geist
Essence Bomb Self Damage spirit scaling reduced from 2 to 1.8
Lash
Ground Strike drag down collision improved a bit
Flog heal vs heroes reduced from 70% to 65%
Flog heal vs creeps reduced from 25% to 20%
McGinnis
Bullet Velocity increased from 533 to 590
Fixed Wall triggering Reactive Barrier before T3 stun
Mini Turrets health no longer scales with your hero's health.
Mini Turrets Spirit Resist reduced from 70% to 30%
Mini Turrets base health increased from 75 to 150 (roughly same overall health as previous start of game)
Mini Turrets now gain +20 Health per Boon
Mini Turrets now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds)
Fixed Mini Turrets dying causing you to lose sprint
Mini Turrets cycle time reduced from 0.5 to 0.25 (DPS unchanged)
Mini Turrets bullet velocity increased from 406 to 500
Medicinal Specter T3 reduced from 5% to 4.5%
Mirage
Tornado speed reduced by 10%
Fixed Tornado being usable while immobilized
Tornado and Fire Scarabs ability slots swapped
Traveler cooldown increased from 130s to 145s
Traveler T2 increased from -40s to -55s
Traveler can now be cast by targeting the top bar portraits
Mo & Krill
Headshot resistance now only applies to the big head
Burrow can now go under Spectral Wall
Combo now pulls the target closer to you over time
Paradoxical Swap time min/max increased by 0.2/0.3s (to help with camera)
Time Wall now deals 50 damage for going through it
Seven
Storm Cloud now causes you to levitate up and down a little bit in a cycle rather than being fully stationary
Storm Cloud expand time reduced from 2s to 1.5s
Shiv
Serrated Knives cooldown reduced from 19s to 16s
Serrated Knives can now capture souls
Slice and Dice base damage increased from 105 to 110
Slice and Dice T2 reduced from +75 to +70
Slice and Dice cooldown reduced from 16s to 15s
Slice and Dice T1 reduced from -4s to -3s
Killing Blow threshold increased from 20% to 22%
Killing Blow T2 reduced from +8% Enemy Health Threshold to +6%
Killing Blow Full Rage Damage Bonus increased from 15% to 17%
Killing Blow T2 reduced from +10% Full Rage Bonus Damage to +8%
Fixed an issue where using Serrated Knives and immediately holding M1 after to shoot not firing your gun
Killing Blow Rage per spirit damage increased from 0.013 to 0.014
Killing Blow cast range increased from 14m to 15m
Bloodletting reduced from 22% to 20%
Bloodletting T1 reduced from +8% to +6%
Bloodletting rage bonus reduced from +15% to 14%
Vindicta
Crow Familiar changed from 0.2s cast delay to 0.2s post cast time
Crow Familiar T3 changed from '+3% Bleed and -40% Anti Heal' to -12% Spirit and Bullet Resistance
Crow Familiar now also reduces spirit resistance by 6%
Stake radius increased from 8m to 9m
Stake now sucks enemies 3m towards the center (and limits movement to 6m from center)
Stake T1 changed from +0.5s to -40% Fire Rate
Stake T3 changed from Disarm to +0.75s
Assassinate min charge up increased from 25% to 50%
Assassinate bonus damage on low hp base damage reduced from 135 to 120
Fixed Assassinate being stuck if you zoom in and get silenced
Viscous
Puddle Punch can now be parried (does not stun Viscous, only blocks the puddle effect for the parrying player)
The Cube regen reduced from 40 to 35
The Cube T2 regen reduced from +35 to +30
The Cube regen spirit power scaling reduced from 0.2 to 0.18
Warden
Fire Rate spirit scaling reduced from 0.3 to 0.25
Alchemical Flask now respects LOS
Last Stand cooldown increased from 138s to 140s
Last Stand resistance during channel increased from 50% to 60%
Last Stand non-hero lifesteal reduced from 50% to 20%
Last Stand hero lifesteal reduced from 100% to 80%
Wraith
Full Auto T2 no longer has spirit scaling (moved to T3)
Full Auto T3 now also adds spirit scaling
Telekinesis now causes the target to oscillate up and down a little bit
Yamato
Improved cases where Power Slash would hit enemies behind cover
Shadow Transformation no longer heals on cast
Shadow Transformation T3 increased from +2s to +3s
Shadow Transformation now heals for 15% of your max hp on hero kill
Weapon Items
Soul Shredder Bullets
Spirit Lifesteal reduced from 20% to 18%
Spirit Amp reduced from 10% to 8%
Active Reload
Bullet Lifesteal reduced from 20% to 18%
Headhunter
Heal per Headshot reduced from 8% to 7%
Head Shot Bonus Damage reduced from +140 to +130
Heroic Aura
Bullet Lifesteal reduced from 20% to 18%
Cooldown reduced from 25s to 20s
Toxic Bullets
Healing Reduction reduced from 65% to 50%
Vampiric Burst
Bullet Lifesteal reduced from 100% to 80%
Rapid Rounds
Fire Rate increased from 10% to 11%
Monster Rounds
Bonus Health reduced from 50 to 30
Berserker
Weapon Damage per stack increased from 5% to 6%
Alchemical Fire
DPS burn lingers on targets for 1s
Hunter's Aura
Fire Rate slow reduced from 10% to 9%
Spellslinger Headshots
New T3 Weapon Item, Spellslinger Headshots
Landing a headshot on enemy heroes increases your total Spirit Power by 3% for 12s. Cooldown 1.5s. Max stacks 12. Grants +12% Weapon Damage, +8% Spirit Amp/18% Spirit Lifesteal (component passive), and +150 Health.
Glass Cannon
Now requires Slowing Bullets and grants the slow passive
Silencer
Reworked item
Passively builds up on enemies, silencing for 2s and then reducing spirit damage output by 40% for 4s. Enemies affected cannot be affected again for 12s. Grants +20% Weapon Damage, +15% Spirit Resist and 20% Debuff Reduction.
Lucky Shot
Damage multiplier increased from 90% to 110%
Now grants +150 Bullet Shield
Vitality Items
Melee Lifesteal
Lifesteal reduced from 20% to 18%
Now grants +3% Bullet Resist
Bullet Lifesteal
Lifesteal reduced from 28% to 26%
Restorative Locket
Regen per stack reduced from 35 to 32
Spirit Lifesteal
Lifesteal reduced from 23% to 22%
Healbane
Healing Reduction reduced from 45% to 40%
Duration increased from 6s to 7s
Lifestrike
Lifesteal reduced from 65% to 55%
Leech
Bullet Lifesteal reduced from 35% to 32%
Spirit Lifesteal reduced from 35% to 32%
Reactive Barrier
Bullet Shield health reduced from 400 to 350
Return Fire
Now requires Extra Regen
Debuff Reducer
Debuff Resist reduced from 30% to 28%
Weapon Damage increased from 6% to 8%
Divine Barrier
Now has +8% Ability Range again instead of +6 Spirit Power
No longer grants +1 Sprint
Healing Nova
No longer has +6% Ability Range
Debuff Remover
Active buff duration on purge increased from 3s to 4s
Purging a debuff now also heals you for 10% Max HP
Rescue Beam
Heal reduced from 26% to 24%
Now grants +6% Ability Range
Cooldown increased from 26s to 36s
Pull speed reduced by 15%
Metal Skin
Active now reduces your Move Speed by 1.5
Superior Stamina
Now grants +75 Health
Now increases Wall Jump count by 1 as well
Majestic Leap
Now grants +6% Spirit Resist
Phantom Strike
Cast range now ignores the Z height (similar to Lash's Death Slam)
Spirit Items
Decay
Healing Reduction reduced from 70% to 55%
Damage increased from 1% to 1.4%
Ammo Scavenger
While at max stacks you gain +2 Sprint
Infuser
Cooldown reduced from 37s to 32s
Withering Whip
Cooldown reduced from 18s to 15s
Improved Spirit
Health increased from 100 to 125
Silence Glyph
No longer a tracking projectile using a unit target, releases an aim-based projectile that silences on impact
Cooldown reduced from 32s to 24s
Ethereal Shift
Post Shift now also grants +20 Spirit Power
Rapid Recharge
Time between charges reduced from 65% to 60%
Mystic Slow
Now grants +1 Sprint
Health increased from 140 to 160
Torment Pulse
Now grants +15% Melee Resistance
Spirit Snatch
New T3 Spirit Item, Spirit Snatch
Causes your melee attacks to steal 12% Spirit Resist and 26 Spirit Power for 16s. Cooldown 6s. Buff you receive stacks if you hit different heroes. Grants +15% Melee Damage, +8% Spirit Resist, +125 Health and +1 Sprint.
Arcane Surge
New T3 Spirit Item, Arcane Surge
After successful Dash Jump, the next ability you use will also have +20% Range, +20% Duration and +20 Spirit Power. Grants +100 Health, +1 Stamina and +15% Slow Resist.
Diviner's Kevlar
No longer grants +20% Spirit Lifesteal
Now grants +7% Ability Duration
Echo Shard
Cast delay reduced from 0.3s to 0.25s
Mystic Reverb
Damage increased from 40% to 45%
Refresher
Cooldown increased from 230s to 260s
General Changes
- Added secondary key binds for actions
- You are now able to browse and favorite builds in the dashboard
- Sandbox mode now shows the souls value of the current items you have in your inventory
- Ability tooltips now list exactly which items the ability has been imbued with rather than 'Ability is imbued'
- Items in the shop that imbue abilities are tagged with a label with a similar styling to active items
- Commend toasts now stay on your screen until they are dismissed
- Commend toasts now have a button to return the commend to the player that commended you
- Adjusted the behavior of the Incoming Damage UI so that it can still be used in Sandbox mode
- There is now a Change Hero button in the Build Browser which brings up the hero picker to choose a different hero in both Sandbox and in the Dashboard
- Decision dialogs for dealing with item limits, imbuing, and activation slots are now shown at queue time rather than purchase time whenever possible
- You can now queue items to sell. If you right click on items that you own it will add them to the front of your quickbuy queue, and they will be queued to sell. The sale price of these items will be added to your current souls to calculate when you can afford to purchase the next item in your quickbuy queue.
- Adjusted Powerup Runes' design to look more visually breakable (due to melee change explained later in the gameplay section)
- Low priority games now require wins to count
- Gaining Rejuvenator buff now shows what stats have been improved on your hero (like powerups and other buffs)
- Fixed Abrams camera
- Added icon variants for high or low ground for small/medium/large camps
- Adding note below Cancel key in Settings explaining that 'Abilities will be cancelled with the Cancel Key when possible'
- Purchase Log in the shop now shows enemy and ally purchases with different colors
- Fixed F1-F5 Keys not working (for moving camera to allies)
- Updated active items to have uniform sliding/cast delay behavior
- The through-wall ally silhouette health bars are now more accurate
- Optimized lighting in the map for better rendering performance
- Fixed a bug where you would be prompted to sell an item if the component wasn't in the same category as the component you were buying (i.e. you go to buy slowing hex with your item slots full and you already own the component)
- Removed redundant Replay keybinds (now shares with Spectating)
- Added Chat Wheel Options as keybinds so you can bind keys to certain responses
- Fixed not being able to ping enemy items
- Added music and ambient sounds to hotel
- Added new run animation for Seven
- Revised Mirage Fire Scarabs projectile and cast sounds
- Revised Casting bridge buff loop
- Remastered weapon fire for Seven
- Remastered weapon fire for Paradox
- Fixed a bug where nearly all sound stops and never returns
- Fixed respawn music cue failing to play with shop menu open
- Fixed music not playing while the player is outside their base and their base is under attack
- Fixed haze smoke bomb loop not playing for teammates
- Improved negative feedback sound effect timing
- Fixed some cases where some sounds could overpower everything else
- Added key and button name localization support for keybinds
- Visual update to Mirage Tornado bullet evasion buff
- Visual update to Medicinal Specter to improve visibility
- Visual update to turret tracers, muzzle flash and impacts
- Sand Blast revision to help user judge distance and AOE
- Added preview state to Flying Strike
- Added effect to when the zipline ability first starts
- Added an AOE landing indicator for where units will be thrown with Death Slam (only shows for allies)
- Fixed Ground Strike preview cone visual to be more accurate
- Updated Patron VO to give the Amber Hand more lines that are unique to him as opposed to having the identical script of the Sapphire Flame (for instance, while the Sapphire Flame might praise Haze by saying 'you are perfection, Haze', the Amber Hand would say 'Haze will dance, and they will fall')
- Related to the above, both patrons will now call out the Greenwich/Green Lane objectives specifically when they are destroyed
- Updated Bebop VO: remaster pass and added some content
- Updated Viscous VO: he now comments on a lot more interactions in the game (no longer a small pool of reused lines for Goo Punch)
- Updated Paradox VO: remaster pass and added some content
- Updated Kelvin VO: remaster pass and added some content
- Stubbed in first pass VO for Fathom, Magician, Trapper, and Viper - the primary goal for these is to give coverage for pings, but we also added lines for hero select and ability usage
- Updated Holliday VO: remaster pass and added some content
- Some rendering performance improvements
- Fixed some lightmap quality regressions
- Fixed textures being slightly too blurry in FSR2
- Fixed some rendering features (such as distance field shadows) running despite being disabled in UI
- Fixed right-clicking on an item in the shop in build editing mode causing it to be added to your Quickbuy queue
- Steam Game Recording no longer records kills/deaths if you're dead and spectating another player
- Steam Game Recording timeline no longer records Shrine objectives as 'The World'
- Fixed fps_max accidentally being changed to slider maximum value when out of slider range
- Video Settings slider for fps_max goes up to 400
- Fixing tooltips on keybind dropdowns not working correctly
- New sounds added to Yamato's Flying Strike while aiming
- New sounds added to Mo & Krill's Burrow and Sand Blast abilities
- Hit confirm sound added to Lash's Flog ability
- Fixed a bug causing Mo & Krill's Burrow emerge sound to double up when not cancelling the burrow early
- Fixed Mo & Krill's Burrow traveling/underground sound not looping correctly
- Steam Input support
- Fixed Controller binds not working when the same Keyboard binds were empty
- Fixed Show Scoreboard glyph in Sandbox Mode UI
Misc Changes
- Added a truck to climb up into the interior bridge area at the Port Authority and Jazz Club buildings
- Moved stairs up from the central canal to the Radio Station interior closer to the inner lanes
- Removed stairs up to the Radio Station interior from the underground Teleport Station
- Redesigned Radio Station interior to be more open
- Moved connection corridor between Inner and Outer lanes (Amber Yellow and Sapphire Purple) to be farther from the base entrances
- Removed the cosmic veils from the entrances of the connection corridor
- Changed entrance to the Armory/Warehouse from the inner lane to be more direct (not a hallway)
- Moved the side lane teleporters to the crawl space under the Hard camp
- Removed bookshelf model inside the upper floor of the Police Station/Garment Building to see the corridor behind it
- Removed Rope inside the Police Station/Garment Building
- Added interior stair connection in Factory/Mansion to stay inside from lower to upper areas
- Added a fence guard beside the stairs inside the Garage/Night Club
- Added zapper effect to the antenna models on rooftops
- New building facade art in Amber Blue and Purple lanes
- Added a street gate structure between the Garage and the Record Shop
Weapon Items
Soul Shredder Bullets
Spirit Lifesteal reduced from 20% to 18%
Spirit Amp reduced from 10% to 8%
Active Reload
Bullet Lifesteal reduced from 20% to 18%
Headhunter
Heal per Headshot reduced from 8% to 7%
Head Shot Bonus Damage reduced from +140 to +130
Heroic Aura
Bullet Lifesteal reduced from 20% to 18%
Cooldown reduced from 25s to 20s
Toxic Bullets
Healing Reduction reduced from 65% to 50%
Vampiric Burst
Bullet Lifesteal reduced from 100% to 80%
Rapid Rounds
Fire Rate increased from 10% to 11%
Monster Rounds
Bonus Health reduced from 50 to 30
Berserker
Weapon Damage per stack increased from 5% to 6%
Alchemical Fire
DPS burn lingers on targets for 1s
Hunter's Aura
Fire Rate slow reduced from 10% to 9%
Spellslinger Headshots
New T3 Weapon Item, Spellslinger Headshots
Landing a headshot on enemy heroes increases your total Spirit Power by 3% for 12s. Cooldown 1.5s. Max stacks 12. Grants +12% Weapon Damage, +8% Spirit Amp/18% Spirit Lifesteal (component passive), and +150 Health.
Glass Cannon
Now requires Slowing Bullets and grants the slow passive
Silencer
Reworked item
Passively builds up on enemies, silencing for 2s and then reducing spirit damage output by 40% for 4s. Enemies affected cannot be affected again for 12s. Grants +20% Weapon Damage, +15% Spirit Resist and 20% Debuff Reduction.
Lucky Shot
Damage multiplier increased from 90% to 110%
Now grants +150 Bullet Shield
Vitality Items
Melee Lifesteal
Lifesteal reduced from 20% to 18%
Now grants +3% Bullet Resist
Bullet Lifesteal
Lifesteal reduced from 28% to 26%
Restorative Locket
Regen per stack reduced from 35 to 32
Spirit Lifesteal
Lifesteal reduced from 23% to 22%
Healbane
Healing Reduction reduced from 45% to 40%
Duration increased from 6s to 7s
Lifestrike
Lifesteal reduced from 65% to 55%
Leech
Bullet Lifesteal reduced from 35% to 32%
Spirit Lifesteal reduced from 35% to 32%
Reactive Barrier
Bullet Shield health reduced from 400 to 350
Return Fire
Now requires Extra Regen
Debuff Reducer
Debuff Resist reduced from 30% to 28%
Weapon Damage increased from 6% to 8%
Divine Barrier
Now has +8% Ability Range again instead of +6 Spirit Power
No longer grants +1 Sprint
Healing Nova
No longer has +6% Ability Range
Debuff Remover
Active buff duration on purge increased from 3s to 4s
Purging a debuff now also heals you for 10% Max HP
Rescue Beam
Heal reduced from 26% to 24%
Now grants +6% Ability Range
Cooldown increased from 26s to 36s
Pull speed reduced by 15%
Metal Skin
Active now reduces your Move Speed by 1.5
Superior Stamina
Now grants +75 Health
Now increases Wall Jump count by 1 as well
Majestic Leap
Now grants +6% Spirit Resist
Phantom Strike
Cast range now ignores the Z height (similar to Lash's Death Slam)
Spirit Items
Decay
Healing Reduction reduced from 70% to 55%
Damage increased from 1% to 1.4%
Ammo Scavenger
While at max stacks you gain +2 Sprint
Infuser
Cooldown reduced from 37s to 32s
Withering Whip
Cooldown reduced from 18s to 15s
Improved Spirit
Health increased from 100 to 125
Silence Glyph
No longer a tracking projectile using a unit target, releases an aim-based projectile that silences on impact
Cooldown reduced from 32s to 24s
Ethereal Shift
Post Shift now also grants +20 Spirit Power
Rapid Recharge
Time between charges reduced from 65% to 60%
Mystic Slow
Now grants +1 Sprint
Health increased from 140 to 160
Torment Pulse
Now grants +15% Melee Resistance
Spirit Snatch
New T3 Spirit Item, Spirit Snatch
Causes your melee attacks to steal 12% Spirit Resist and 26 Spirit Power for 16s. Cooldown 6s. Buff you receive stacks if you hit different heroes. Grants +15% Melee Damage, +8% Spirit Resist, +125 Health and +1 Sprint.
Arcane Surge
New T3 Spirit Item, Arcane Surge
After successful Dash Jump, the next ability you use will also have +20% Range, +20% Duration and +20 Spirit Power. Grants +100 Health, +1 Stamina and +15% Slow Resist.