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21 Dec 2024
Patch focuses on balancing hero abilities, item adjustments, and fixing bugs.
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Nerfs
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Heroes
Infernus
Flame Dash T3 changed Charge Time increased from 15s to 18s.
Mirage
Fire Scarabs T2 reduced from -10% Bullet Resist to -8%.
Vindicta
Assassinate base damage reduced from 120 to 100.
Assassinate bonus damage reduced from 120 to 100.
Warden
Bullet damage growth reduced from 0.94 to 0.9.
Last Stand now does 40% less damage to objectives (similar to various other abilities).
Yamato
Shadow Transformation Bullet and Spirit Resist reduced from 45% to 40%.
Shadow Transformation T3 increased from 15% to 20% Resist.
Weapon Items
Restorative Shot
Cooldown increased from 6s to 7s.
Spellslinger Headshots
Cooldown is now on a per target basis rather than on the item itself (this is a buff/flexibility improvement).
Spirit Amp per headshot increased from 3% to 4%.
Fixed the base Spirit Amp requiring a headshot (this fix was released recently).
Alchemical Fire
Base DPS reduced from 55 to 50.
Vitality Items
Veil Walker
Now a T4 item.
Shields increased from 250 to 300.
Invisibility and speed duration increased from 5s to 7s.
Initial fade out time reduced from 1s to the previous 0.25s value.
Spirit Items
Knockdown
Stun duration reduced from 0.75s to 0.5s for ground targets (airborne values adjusted to be similar to before).
General Changes
- Fixed some cases where slows could cause your speed to fall below the 2 m/s minimum.
- Fixed slow percentage calculations being based off of assuming min speed is 0 rather than 2 (in effect this reduces how strong slows are).
- T4 items cost reduced from 6.2k to 6k.
- Shield duration to not take damage before regenerating increased from 18s to 30s.
- Tick gold increased from 2/1% to 2.5/1.5%.
Misc Changes
- Fixed Ethereal Shift not canceling abilities like Flight.
- Fixed various bugs with Arcane Surge.
Weapon Items
Restorative Shot
Cooldown increased from 6s to 7s.
Spellslinger Headshots
Cooldown is now on a per target basis rather than on the item itself (this is a buff/flexibility improvement).
Spirit Amp per headshot increased from 3% to 4%.
Fixed the base Spirit Amp requiring a headshot (this fix was released recently).
Alchemical Fire
Base DPS reduced from 55 to 50.
Vitality Items
Veil Walker
Now a T4 item.
Shields increased from 250 to 300.
Invisibility and speed duration increased from 5s to 7s.
Initial fade out time reduced from 1s to the previous 0.25s value.
Spirit Items
Knockdown
Stun duration reduced from 0.75s to 0.5s for ground targets (airborne values adjusted to be similar to before).
other patch notes
17 Dec 2024
Winter-themed visual update and end-of-year wrap-up
06 Dec 2024
Major hero rebalancing and item updates, with new features and optimizations.
Buffs
Nerfs
Balances
29 Nov 2024
Balance changes to Guardians and game respawn mechanics.
21 Nov 2024
Matchmaking & Ranked rework and balance changes across heroes and items
Buffs
Nerfs
Balances
13 Nov 2024
Patch Note Summary: Balances in hero abilities and general gameplay mechanics.
Buffs
Nerfs
10 Nov 2024
Soul sharing system adjustments
Nerfs
Balances
07 Nov 2024
Major update with various hero, item, and general gameplay changes and improvements.
Buffs
Nerfs
Balances
01 Nov 2024
Hero and item balance changes
Buffs
Nerfs
Balances