06 Dec 2024 Major hero rebalancing and item updates, with new features and optimizations.
Buffs
Nerfs
Balances
New
Full patch notes
Heroes
Abrams
Bullet Damage decreased from 4.68 to 4.5
Spirit Siphon spirit scaling increased from 0.5 to 0.65
Bebop
Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s)
Hook now shows a hero icon when you connect with a target
Hook delay reduced when pulling allies
Hook T1 now also improves melee damage
Dynamo
Fixed Quantum Entanglement not deselecting if you get silenced while targeting
Kinetic Pulse T2 now affects melee damage too
Fixed Magic Carpet + Dynamo heal interaction
Singularity cooldown increased from 191s to 215s
Singularity now deals half damage to objectives
Singularity fixed tooltip referencing knock-up that it doesn't do
Grey Talon
Immobilizing Trap renamed to Spirit Snare
Spirit Snare now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether
Spirit Snare T2 now increases Curse debuff by 0.5s
You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius
Charged Shot can now secure orbs
Haze
Smoke Bomb T1 Sprint reduced from +6 to +5
Smoke Bomb T3 charge time reduced from 10s to 7s
Fixed Fixation not working correctly with debuff resist
Fixation T3 reduced from 0.15 to 0.12
Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action.
Sleep dagger now takes effect immediately, rather than after a brief delay
Fixed creeps sometimes attacking and waking on sleeping targets
Bullet Dance cooldown increased from 138s to 150s
Bullet Dance T1 reduced from +7 to +6 Spirit Damage
Bullet Dance T2 increased from -38s to -40s
Bullet Dance fixed an issue causing the game to freeze for the duration of the ult channel
Infernus
Flame Dash cooldown reduced from 40s to 35s
Flame Dash T3 changed from -19s CD to -15s
Flame Dash T3 now also makes the ability charged (15s charge time)
Afterburn spirit scaling increased from 0.5 to 0.6
Ivy
Melee damage and growth reduced by 15%
Starting Health reduced from 550 to 525
Watcher's Covenant fixed to replicate healing even when you are full
Watcher's Covenant now initially locks onto the target in your facing direction if there is one
Stone Form now shows the Ivy player a visible radius indicator for where your hero will hit
Kudzu Bomb now grows on the ground if it hits geo instead of floating in the air
Air Drop damage reduced from 150 to 125
Fixed Phantom Strike not grounding Ivy when using Air Drop
Air Drop now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability
Kelvin
Fixed some issues with being unable to shoot over half-height cover
Frost Grenade now also reduces Stamina Regeneration during the slow duration
Frozen Shelter now created on key up and shows outline of the area while the key is down
Frozen Shelter cooldown increased from 127s to 130s
Frozen Shelter T2 increased from -38s to -40s
Lady Geist
Malice can now secure orbs
Soul Exchange T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s"
Soul Exchange T3 changed to "Silences enemies in 15m radius for 3s"
Life Drain duration increased from 2s to 2.5s
Life Drain T3 changed to "Ability becomes charged and grants +1 Charge"
Lash
Ground Strike T1 improved from -9.5s Cooldown to -10s
Death Slam cooldown increased from 137s to 140s
Death Slam channel time increased from 2s to 2.3s
Death Slam Impact radius increased from 5m to 6m
Death Slam cone angle increased from 75 to 85
Death Slam cast range increased from 18m to 20m
Death Slam T2 changed from +100 damage to -30s Cooldown
Death Slam T3 changed to "Impact Area Stuns for 1s"
Death Slam fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena
McGinnis
Mini Turrets HP gain per boon increased from 20 to 30
Mini Turrets no longer limit the damage they take to 33% of HP per second
Mini Turrets now have a minimum lifetime of 4s and visual indication if malfunctioning/dying
Mini Turrets Fire Rate reduced by 20%
Mirage
Fire Scarabs now applies its drain over 4s instead of frontloaded
Fire Scarabs no longer restricts you from hitting the same target
Fire Scarabs launch window increased from 5s to 8s (can be extended by duration extender)
Traveler now allows you to rotate the camera
Traveler T2 changed to "Grants Ally Traveler Benefits"
Mo & Krill
Burrow is no longer affected by Shoulder Charge
Spectral Wall no longer hits you while you are Burrowed
Scorn now heals you instantly rather than over 1s
Combo health gain tooltip clarified
Paradox
Time Wall Time Stop duration reduced from 0.6s to 0.5s
Kinetic Carbine Max Stop duration reduced from 0.5s to 0.4s
Kinetic Carbine T1 reduced from +0.5s to +0.4s
Pocket
Health growth reduced from 31 to 27
Enchanter's Satchel T1 increased from -4.75s to -5s
Enchanter's Satchel Escape Duration reduced from 2s to 1.5s
Enchanter's Satchel T3 now also increases Escape Duration by +0.5s
Flying Cloak duration increased from 3.2 to 3.4s (slower speed, same overall distance)
Affliction now immediately deals 18% of Current HP on application
Affliction DPS reduced from 27 to 12
Affliction DPS Spirit Power scaling reduced from 0.3 to 0.22
Affliction radius reduced from 14m to 9m
Affliction T3 reduced from +27 DPS to +15 DPS
Affliction T3 now also increases range by +5m and increases initial damage by 5%
Seven
Storm Cloud now grants you a secondary ability Lightning Strike.
Storm Cloud DPS reduced from 125 to 110
Storm Cloud T3 now also allows you to float around at 2.5m/s speed
Shiv
Fixed some targeting issues with Killing Blow
Vindicta
Health reduced from 550 to 525
Crow Familiar projectile speed increased from 3500 to 4750
Stake cooldown reduced from 42s to 40s
Stake T2 increased from -19s Cooldown to -20s
Stake T3 reduced from +0.75s to 0.5s
Stake T3 now also increases capture radius by +2m
Assassinate time between charges increased from 1.6s to 2s
Assassinate base damage reduced from 130 to 120
Assassinate T2 damage reduced from 140 to 130
Viscous
Fixed visual parry cooldown bug with Puddle Punch
The Cube cooldown reduced from 48s to 42s
The Cube cast range reduced from 30m to 26m
Puddle Punch radius increased from 4 to 4.5
Puddle Punch slow reduced from 20% to 15%
Puddle Punch T2 slow reduced from 20% to 15%
Puddle Punch T3 now also causes the Punch to become a heavy melee
Goo Ball damage Spirit Power scaling reduced from 1.3 to 1.1
Goo Ball damage T2 reduced from 120 to 90
Warden
Fire Rate Spirit Power scaling reduced from 0.25 to 0.22
Last Stand Resistance reduced from 60% to 30%
Last Stand now only goes on cooldown for 20s when interrupted rather than full
Last Stand T2 now also reduces cooldown by 35s
Last Stand T3 changed to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration"
Wraith
Bullet damage growth increased 0.37 to 0.39
Full Auto T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling
Full Auto T3 reduces the improved Spirit Power scaling from 0.1 to 0.05
Full Auto T3 changed to 20% Bullet and Spirit Lifesteal
Telekinesis cast time reduced from 0.7s to 0.4s
Telekinesis projectile speed increased from 650 to 750
Telekinesis now briefly lifts the enemy and then slams them to the ground, leaving with 2.5s of silence and disarm
Telekinesis T2 duration now applies to the silence and disarm, increased to +0.75s
Telekinesis T3 now causes the projectile to bounce to another nearby hero within 20m
Yamato
Flying Strike T3 now also lets you grapple to ally heroes
Shadow Transformation cast time reduced from 2s to 1.5s
Shadow Transformation T3 now also increases Resist by 15%
Weapon Items
Basic Magazine
Weapon Damage reduced from 15% to 12%
Close Quarters
Weapon Damage reduced from 25% to 22%
Bullet Resist reduced from 5% to 4%
Headshot Booster
Cooldown increased from 7.5s to 8.5s
High-Velocity Mag
Weapon Damage reduced from 13% to 11%
Hollow Point Ward
Threshold increased from 60% to 65%
Weapon Damage reduced from 22% to 20%
Monster Rounds
Weapon Damage vs NPC reduced from 30% to 26%
Rapid Rounds
Fire Rate reduced from 11% to 10%
Restorative Shot
Weapon Damage reduced from 6% to 3%
Berserker
Now builds into Frenzy
Active Reload
Ammo increased from 18% to 24%
Fleetfoot
Cooldown increased from 19s to 20s
Melee Charge
Bonus Health reduced from +75 to +65
Spellslinger Headshots
Proc bonus changed from 3% Spirit Power to 3% Spirit Amp
Point Blank
Now provides +20% Melee Resistance
Toxic Bullets
Bleed damage increased from 2.5% to 2.75%
Alchemical Fire
Spirit Power reduced from 11 to 7
Added alternate desaturated variant for friendly versions of this
Sharpshooter
Now reduces your Fire Rate by 10% and movespeed by 0.5
Weapon Damage increased from 20% to 30%
Far range Weapon Damage increased from +50% to +70%
Titanic Magazine
Melee Resistance increased from 25% to 30%
Frenzy
Now builds from Berserker. Grants Berserker passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist.
Crippling Headshot
The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc)
Shadow Weave
Spot radius increased from 22m to 26m
Lucky Shot
Proc Chance reduced from 35% to 34%
Silencer
Buildup difficulty increased by 18%
Spiritual Overflow
Cooldown Reduction reduced from 15% to 12%
Vitality Items
Extra Stamina
Fire Rate reduced from 6% to 5%
Healing Rite
Health bonus reduced from +45 to +30
Healing Nova
Time to heal increased from 2s to 2.75s
Enchanter's Barrier
Cooldown reduction reduced from 8% to 6%
Return Fire
No longer has +9 Spirit Power
Now has +3 HP Regen
Now has +10% Ammo
Restorative Locket
Cooldown reduced from 30s to 25s
Veil Walker
When shot while invisible, you will require 1s to go back invisible rather than 0.25s
Cooldown increased from 18s to 22s
Majestic Leap
No longer gets interrupted on slam down if you get shot
Metal Skin
Duration increased from 3.5s to 4s
Stamina movement distance reduced by 25%
Rescue Beam
Range reduced from 32m to 28m
Debuff Remover
Buff duration increased from 4s to 5s
Heal on active increased from 10% Max HP to 300 HP
Unstoppable
Now has 20% Slow Resistance
Leech
No longer provides +12% Cooldown Reduction
Now upgrades from Healbane. Provides +60% Anti Healing for 8s on Spirit Damage dealt.
Spirit Items
Infuser
Duration increased from 6s to 8s
No longer grants +50 Health
Now grants +70 Spirit Shield
Withering Whip
Duration increased from 4.5s to 5s
Bullet Resist reduced from -11% to -12%
Slowing Hex
Cooldown increased from 26s to 28s
Suppressor
Duration increased from 2s to 2.5s
Decay
Bleed damage increased from 1.4% to 1.5%
Rapid Recharge
Cooldown for charged abilities reduced from 30% to 25%
Ethereal Shift
Allows you to float around slowly (2 m/s)
Silence Glyph
Now pierces through all enemies in the path
Projectile and collision size increased by 40%
Arcane Surge
Ability range reduced from +20% to +18%
Ability duration reduced from +20% to +18%
Spirit Power reduced from +20 to +18
Mystic Slow
Duration increased from 2s to 2.5s
Surge of Power
Fire Rate increased from 10% to 15%
Knockdown
Stun duration reduced from 0.9 to 0.75
Stun now lasts 1s longer against airborne targets based on their height
Refresher
Cast delay increased from 0.3s to 0.6s
Diviner's Kevlar
Cooldown Reduction reduced from 12% to 10%
Ability Duration increased from 7% to 10%
Mystic Reverb
Damage increased from 45% to 50%
Magic Carpet
Duration increased from 7s to 8s
General Changes
- Added a new hero, Raven, to Hero Labs
- Added park theming to purple lane
- Added park backdrop to park side of map
- Updated tree models to new visual style and added player collision to canopies
- For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating
- Moved the post-game survey to the final score screen
- Added text box field to the post-game survey
- Muting a player now also silences map drawing, pings, and chatwheel messages
- Various rendering performance improvements on map assets
- Added two new setting options "Force English Hero Names" and "Force English Item Names" which will display those values in English regardless of your chosen language
- Added Toggle Crouch as a new keybind
- Added a new setting option: "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.
- Fixed shop search not working in the shop when opened from Resources
- Revisions to melee parry effect and removal of the parry fail effect to make parries more clear
- Tweaked falloff range and toned down bass frequencies of hotel music
- Added Pocket Barrage cast delay sound
- Updated Pocket Enchanted Satchel cast sound
- Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before
- Fixed invulnerable-to-debuff sound effect playing at wrong times
- Fixed melee damage audio playing despite no damage dealt
- Fixed rejuv collect sound playing from wrong location in hero sandbox
- Updated parry cast and parry success sounds
- Mirage now has custom animations for most of his core movement
- Fixed being able to wall jump off of the same surface multiple times
- Fixed the Damage Report UI clipping into the shop in Sandbox mode
- Fixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources
- Fixed clicking on minimap not taking you to that location as a spectator
- Fade rooftop antenna ambient effects so that they are not visible at a distance
- Visual revisions to Quantum entanglement effect
- Reverted recent updates to Shiv run animations
- Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced
- Fixed Mirage muzzle flash and tracers
- Updated Bullet Flurry tracers to be spirit-based
- Fixed Bebop's bomb damage growth not being reflected in the tooltip
- Fixed Grey Talon's tech power growth from his ult not being reflected in the shop
- Fix to Yamato Shadow Transformation visuals when duration is extended after killing an enemy
- Fixed some item sounds playing on caster instead of target
- Updated Krill VO - largely remastering pass, but some new content
- Updated Ivy VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues
- Fixed a regression where Kelvin referenced Grey Talon incorrectly
- Updated Divine Barrier cast sound
- Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions.
- Added new Learn to Play tutorial images in collaboration with Toastyghostey
- Steam Input Support: Added support for new Crouch Toggle button, Added 3 new Official Control Schemes: { Standard | Gyro | FlickStick }, Added versioning system to Configs, so that outdated configs are unloaded.
Misc Changes
- Added an Extra Competitive option to allow players to control what type of players are placed on their team.
- The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area
- The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant
- The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so
- Ability Range stat now has diminishing stacking
- Ability Duration stat now has diminishing stacking
- Fire Rate now has a minimum final value of -50%
- Heroes now have +0.5 Sprint
- Sprint Boots reduced from +2 Sprint to +1.5
- Enduring Speed reduced from +2 Sprint to +1.5
- Carrying Urn now sets and limits your movespeed to a fixed 13. It no longer provides sprint.
- Urn spawn point now alternates left and right starting with left, rather than being random
- Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well
- Flying over buildings no longer causes you to get zapped, only standing on the building does
- Patron HP reduced from 10k to 7.5k
- Downed Patron HP reduced from 18k to 13.5k
- Patron HP grows by 250/Min starting 20 min
- Downed Patron HP grows by 450/Min starting 20 min
- Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second.
- Added new limiting function for the soul orb duplication abuses during the laning phase.
- Reverted a few changes recently related to soul duplication issues.
Weapon Items
Basic Magazine
Weapon Damage reduced from 15% to 12%
Close Quarters
Weapon Damage reduced from 25% to 22%
Bullet Resist reduced from 5% to 4%
Headshot Booster
Cooldown increased from 7.5s to 8.5s
High-Velocity Mag
Weapon Damage reduced from 13% to 11%
Hollow Point Ward
Threshold increased from 60% to 65%
Weapon Damage reduced from 22% to 20%
Monster Rounds
Weapon Damage vs NPC reduced from 30% to 26%
Rapid Rounds
Fire Rate reduced from 11% to 10%
Restorative Shot
Weapon Damage reduced from 6% to 3%
Berserker
Now builds into Frenzy
Active Reload
Ammo increased from 18% to 24%
Fleetfoot
Cooldown increased from 19s to 20s
Melee Charge
Bonus Health reduced from +75 to +65
Spellslinger Headshots
Proc bonus changed from 3% Spirit Power to 3% Spirit Amp
Point Blank
Now provides +20% Melee Resistance
Toxic Bullets
Bleed damage increased from 2.5% to 2.75%
Alchemical Fire
Spirit Power reduced from 11 to 7
Added alternate desaturated variant for friendly versions of this
Sharpshooter
Now reduces your Fire Rate by 10% and movespeed by 0.5
Weapon Damage increased from 20% to 30%
Far range Weapon Damage increased from +50% to +70%
Titanic Magazine
Melee Resistance increased from 25% to 30%
Frenzy
Now builds from Berserker. Grants Berserker passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist.
Crippling Headshot
The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc)
Shadow Weave
Spot radius increased from 22m to 26m
Lucky Shot
Proc Chance reduced from 35% to 34%
Silencer
Buildup difficulty increased by 18%
Spiritual Overflow
Cooldown Reduction reduced from 15% to 12%
Vitality Items
Extra Stamina
Fire Rate reduced from 6% to 5%
Healing Rite
Health bonus reduced from +45 to +30
Healing Nova
Time to heal increased from 2s to 2.75s
Enchanter's Barrier
Cooldown reduction reduced from 8% to 6%
Return Fire
No longer has +9 Spirit Power
Now has +3 HP Regen
Now has +10% Ammo
Restorative Locket
Cooldown reduced from 30s to 25s
Veil Walker
When shot while invisible, you will require 1s to go back invisible rather than 0.25s
Cooldown increased from 18s to 22s
Majestic Leap
No longer gets interrupted on slam down if you get shot
Metal Skin
Duration increased from 3.5s to 4s
Stamina movement distance reduced by 25%
Rescue Beam
Range reduced from 32m to 28m
Debuff Remover
Buff duration increased from 4s to 5s
Heal on active increased from 10% Max HP to 300 HP
Unstoppable
Now has 20% Slow Resistance
Leech
No longer provides +12% Cooldown Reduction
Now upgrades from Healbane. Provides +60% Anti Healing for 8s on Spirit Damage dealt.
Spirit Items
Infuser
Duration increased from 6s to 8s
No longer grants +50 Health
Now grants +70 Spirit Shield
Withering Whip
Duration increased from 4.5s to 5s
Bullet Resist reduced from -11% to -12%
Slowing Hex
Cooldown increased from 26s to 28s
Suppressor
Duration increased from 2s to 2.5s
Decay
Bleed damage increased from 1.4% to 1.5%
Rapid Recharge
Cooldown for charged abilities reduced from 30% to 25%
Ethereal Shift
Allows you to float around slowly (2 m/s)
Silence Glyph
Now pierces through all enemies in the path
Projectile and collision size increased by 40%
Arcane Surge
Ability range reduced from +20% to +18%
Ability duration reduced from +20% to +18%
Spirit Power reduced from +20 to +18
Mystic Slow
Duration increased from 2s to 2.5s
Surge of Power
Fire Rate increased from 10% to 15%
Knockdown
Stun duration reduced from 0.9 to 0.75
Stun now lasts 1s longer against airborne targets based on their height