11 Oct 2024 Balance adjustments and bug fixes for Bebop and Vindicta.
Buffs
Nerfs
Balances
New
Full patch notes
Heroes
Bebop
Sticky Bomb no longer has a cap (was 15 stacks)
Sticky Bomb scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%)
Sticky Bomb still loses 2 stacks on death
Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range
Hook collision against troopers reduced to 12 (default is 33)
Hook no longer kills troopers (so you can bomb/uppercut/melee them)
Hyper Beam duration increased from 10s to 11s
Vindicta
Movespeed increased from 8.3 to 9
Spirit Items
Torment Pulse
Torment Pulse now scales with cooldown again
Torment Pulse Spirit power scaling reduced from 0.33 to 0.3
General Changes
- Pause no longer restricted before 3 minutes (we plan to bring this back in the future, but we want to allow this for now while we are early and have technical issues sometimes).
- Updated Heavy Barrage sound.
Misc Changes
- Fixed Ethereal Shift scaling with duration.
Spirit Items
Torment Pulse
Torment Pulse now scales with cooldown again
Torment Pulse Spirit power scaling reduced from 0.33 to 0.3