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10 Oct 2024
Introduction of Ranked Mode and Balance Changes
Buffs
Nerfs
Balances
New
Full patch notes
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heroes
items
general
misc
Heroes
Abrams
Base health reduced from 600 to 570
Health per boon increased from 32 to 34
Fixed shoulder charge sensitivity bugs
Seismic Impact now allows minor movement
Bebop
Sticky Bomb growth increased from 2.5% to 4% per stack
Sticky Bomb now loses 2 stacks on death
Sticky Bomb now has 15 max stacks
Hook range increased from 25m to 30m
Hook now also hits enemy troopers, killing them instantly
Fixed Hook grabbing players from around corners
Hyper Beam movement slow reduced from 30% to 25%
Hyper Beam duration no longer scales with Spirit Power
Hyper Beam duration increased from 8s to 10s
Uppercut now applies a 15% Fire Rate slow in the landing radius
Dynamo
Quantum Entanglement cooldown increased from 12.5s to 15s
Quantum Entanglement T3 now reduces cooldown by 4s
Fixed Kinetic Pulse T2 tooltip
Grey Talon
Arrow cycle time increased from 0.45s to 0.55s
Fixed Rain of Arrows alternate cast
Fixed Guided Owl colliding with nearby objects during cast
Fire Rate no longer scales with Spirit Power
Base bullet damage now scales with Spirit Power
Guided Owl 3s grace period for kill increased to 4s
Fixed Guided Owl grace period requirement change
Movespeed no longer scales with Spirit Power
Base stamina increased from 3 to 4
Haze
Fixation max stacks increased from 30 to 40
Fixation T3 reduced from +0.2 to +0.15
Bullet Dance no longer grants +15% Fire Rate
Bullet Dance base ability now grants 2 Targets Hit Per Shot
Bullet Dance base ability no longer grants +25% Evasion
Bullet Dance T3 now grants +40% Evasion and +2 Bullet Dance Speed
Infernus
Catalyst Damage Amp reduced from 25% to 20%
Catalyst T3 Damage Amp increased from 15% to 20%
Ivy
Improved default camera position
Take Flight control keys are now similar to Vindicta's
Fixed some issues with control on Take Flight when near a wall
Lady Geist
Fixed Essence Bomb damage issue
Life Drain can now be alternate-cast on allied heroes
Added double tap protection for Life Drain
Malice slow duration reduced from 6s to 4s
Malice amp duration reduced from 16s to 13s
Malice stack display added
Lash
Base bullet damage reduced from 10 to 9
Flog Heal vs heroes reduced from 80% to 70%
Flog Heal vs creeps reduced from 30% to 25%
McGinnis
No longer has +25% Spirit Resist
Now has +15% Bullet Resist
Mini Turrets T1 no longer grants +1 charge
Mini Turrets duration reduced from 30s to 24s
Mini Turrets cooldown reduced from 30s to 24s
Mini Turrets health scaling reduced from 30% to 20%
Mini Turrets recharge time reduced from 5s to 3s
Mini Turrets cast range increased from 15m to 20m
Mini Turret damage reduction against troopers/neutrals increased from -40% to -50%
Mini Turret damage reduction against objectives increased from -60% to -70%
Fixed Ricochet not bouncing off Mini Turrets
Mini Turret spawn time reduced from 1s to 0.25s
Mini Turret attack delay reduced from 0.35s to 0.2s
Heavy Barrage radius increased from 4.5m to 5m
Mirage
Tornado now uses a range for its travel distance
Fire Scarabs let the next scarab pass through when target already hit
Djinn's Mark base damage reduced from 16 to 12
Djinn's Mark scaling from spirit power increased from 0.4 to 0.55
Djinn's Mark reveal duration increased from 2s to 3s
Traveler now causes your camera to move to the destination
Traveler T1 is now "+2 m/s"
Traveler T2 is now "-30s cd"
Traveler T3 fire rate increased from 20% to 30%
Mo & Krill
Combo T1 now grants +30% Bullet Resist While Channeling
Combo cooldown reduced from 95s to 75s
Paradox
Bullet growth per boon increased from 0.33 to 0.45
Time Wall bullet duration reduced from 1s to 0.7s
Fixed Time Wall not being spawned when looking down while casting
Paradoxical Swap cooldown increased from 48s to 65s
Paradoxical Swap range reduced from 30m to 25m
Paradoxical Swap T1 now reduces cooldown by 15s
Paradoxical Swap T3 now increases range by 20m
Pulse Grenade radius reduced from 7m to 6m
Pulse Grenade Damage Amp per Stack increased from 5% to 6%
Pulse Grenade T3 no longer increases Damage Amp by 2%
Pulse Grenade T3 now also increases the radius by 1m per pulse
Pocket
Shotgun falloff start reduced from 22m to 16m
Enchanter's Satchel damage now respects line of sight
Enchanter's Satchel now shows an aoe indicator for Pocket while channeling
Affliction DPS Spirit Power scaling reduced from 0.4 to 0.34
Barrage radius reduced from 6.5m to 4.5m
Barrage T3 now also increases radius by 2m
Seven
Base regen increased from 1.5 to 3
Movespeed scaling with Spirit Power reduced from 0.028 to 0.02
Lightning Ball T3 increased from +1m to +2m
Shiv
Slice and Dice Spirit damage scaling increased from 1.2 to 1.3
Slice and Dice T1 improved from -3.75s to -4s
Rage decay rate reduced from 0.35 to 0.25
Rage buffer duration increased from 7s to 12s
Vindicta
Reverted recent falloff damage changes
Fall off increased from 58m (default) to 64m
Bullet damage growth per boon reduced from 0.79 to 0.55
Flight duration no longer scales with Spirit Power
Flight T2 now increases flight duration by 6s
Flight speed above base now scales at 50% effectiveness
No longer has -10% base bullet resist
Health growth per boon reduced from 20 to 15
Gun cycle time increased from 0.22 to 0.26
Stake duration reduced from 2s to 1.75s
Assassinate bonus souls is now unsecured
Shooting while flying now has similar speed impact as on the ground
Flight air acceleration decreased a little
Crow Familiar % damage no longer affects Mid Boss
Viscous
Goo Ball no longer triggers on hit effect while in Ethereal Shift
Fixed Superior Stamina dash count not working with Goo Ball
Goo Ball stun duration reduced from 1s to 0.7s
Splatter base damage reduced from 100 to 90
Splatter T2 reduced from +70 to +60
Splatter Spirit damage scale increased from 1.5 to 1.9
Fixed Instant Cast not working for Puddle Punch
Warden
Alchemical Flask cooldown reduced from 14s to 12s
Alchemical Flask damage increased from 55 to 65
Alchemical Flask T1 is now +1 Stamina Reduction
Alchemical Flask T2 is now +50 Damage
Last Stand channel duration reduced from 2.2s to 2s
Last Stand range increased from 12m to 13m
Wraith
Card Trick spirit scale reduced from 1.2 to 1.1
Card Trick generation via melee reduced by 50%
Yamato
Power Slash cooldown increased from 8.5s to 10.5s
Power Slash T2 now also reduces cooldown by 2s
Shadow Transformation no longer grants you bullet and spirit resist
Shadow Transformation duration reduced from 4.5s to 4s
Weapon Items
Monster Rounds
Weapon Damage vs NPCs reduced from 35% to 30%
Restorative Shot
Weapon Damage reduced from 8% to 7%
Basic Magazine
Ammo increased from 24% to 26%
Melee Charge
Cooldown increased from 10.5s to 16s
Long Range
Ammo increase from 20% to 25%
Tesla Bullets
Spirit scaling increased from 0.13 to 0.16
Alchemical Fire
Now behaves like other grenades and does not bounce off walls
Base DPS increased from 45 to 55
Toxic Bullets
Buildup is now 15% slower
Frenzy
Low HP threshold increased from 40% to 50%
Ricochet
Range reduced from 14m to 11m
Silencer
Spirit Power increased from 12 to 18
Vampiric Burst
Added ammo on active increased from +50% to +75%
Cooldown reduced from 37s to 34s
Spiritual Overflow
No longer grants +20% Fire Rate
Upon full build-up, grants +35% Fire Rate
Activated Spirit Power increased from +45 to +50
Vitality Items
Healing Rite
Regen duration increased from 17s to 19s
Extra Regen
Regen increased from 2.8 to 3
Ammo increased from 8% to 10%
Extra Stamina
Stamina Recovery increased from 14% to 16%
Fire Rate reduced from 7% to 6%
Now gives +25 Health
Extra Health
Weapon Damage increased from 5% to 6%
Enduring Speed
Movespeed bonus reduced from 1.4 to 1.1
Slow resist reduced from 40% to 35%
Restorative Locket
Spirit Resist increased from 8% to 10%
Now grants +1 Sprint
Return Fire
Cooldown increased from 25s to 30s
Active bullet resist reduced from 25% to 20%
Combat Barrier
Weapon Damage reduced from 25% to 22%
Fortitude
Health increased from +300 to +325
Lifestrike
Heal increased from 55% of melee damage to 65%
Superior Stamina
Stamina Recovery increased from 20% to 25%
Veil Walker
Speed increased from 3 to 4
Majestic Leap
Cooldown increased from 23s to 26s
Rescue Beam
Cast range reduced from 36m to 32m
Leech
Weapon Damage increase from +15% to +20%
Spirit Power increased from +12 to +18
Siphon Bullets
HP Steal Per Bullet increased from 45 to 50
Spirit Items
Extra Spirit
Spirit Power increased from 9 to 10
Ammo Scavenger
Spirit Power Per Soul reduced from 2 to 1
Max Stacks increased from 10 to 20
Withering Whip
No longer grants +50 Health
Now grants +100 Bullet Shield
Cooldown reduced from 26s to 22s
Cold Front
Cooldown reduced from 34s to 28s
Mystic Vulnerability
Fixed it stacking with Escalating Exposure
Slowing Hex
Slow reduced from 30% to 25%
Improved Spirit
Spirit Power increased from +23 to +28
Improved Burst
Max Health damage reduced from 9% to 7%
Knockdown
Cooldown reduced from 48s to 40s
Ethereal Shift
Can no longer end it early
Torment Pulse
Pulse interval fixed and not reduced with cooldown reduction
Superior Cooldown
Now grants +100 Spirit Shield
Escalating Exposure
Spirit Resist On Damage reduced from -15% to -12%
Amp Per Stack reduced from 6% to 5%
Duration reduced from 15s to 12s
Refresher
Cooldown increased from 212s to 230s
Mystic Reverb
Slow reduced from 50% to 40%
General Changes
- Added a 3rd casting mode, Quick Cast (shows range/radius/etc on key down, then on key up acts like Instant Cast).
- Added input buffering for ability usage.
- Now displaying a unique ID for builds in the build browser.
- Added the ability to swap players on both teams in private lobbies and shuffle players.
- Added 'Allow Duplicate Heroes' setting in Private Lobbies.
- Added per-player voice volume slider.
- Pausing is no longer allowed in the first three minutes of the game.
- Added Thai and Indonesian localization.
- Replaced the temp Yamato VO with a new translation.
- Added Stomp AoE range indication when Walker is about to use the ability.
- Updated the way status effects are shown above the healthbar.
Misc Changes
- Troopers attack range vs Lane Guardians reduced from 13.5m to 12m.
- Players now need to be within 19m to attack a Lane Guardian.
- Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute.
- Guardian damage vs players increased by 20%.
- Medium Camps spawn time changed from 7 min to 5 min.
- Hard Camps spawn time changed from 7 min to 8 min.
- Teleporters open time changed from 10 min to 8 min.
- Trooper spawn/bounty lane end time changed from 10 min to 8 min.
- Vaults spawn time/interval changed from 10/5 to 8/4.
- Golden Statues and Breakables spawn time changed from 3 min to 2 min.
- Golden Statues bonuses upgrade time changed from 15 min to 10 min.
- Golden Statue Health buff increased from 15/20 to 20/30.
- Golden Statues now have a tier 3 upgrade at 25 minutes.
- Mid Boss now has 15 regen.
- Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death.
- Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death.
- Urn now causes the runner to be revealed on the minimap.
- Heavy Melee against the urn runner now causes them to drop the urn.
- Urn delivery now gives each player on your team a Golden Statue permanent buff.
- Urn bounty increased by 15%.
- Urn now falls down from the sky a little bit faster.
- Comeback formula weighted a bit less on team vs team net worth calculation.
- Percentage of deniable orbs from objectives rescaled from 54.55/66.67/100/0% to 35%.
- Shields no longer reduce damage or get depleted by NPC units.
- All heroes' movespeed increased by 0.3 (Enduring Speed reduced by 0.3).
- Bullet and Spirit Lifesteal now stack diminishingly.
- Teleporters now grant +3 m/s for 5s after arriving.
- Updated teleporter locations.
- Moved teleporters to travel between outer lane Walkers.
- Added teleporters in the underground tunnels.
- Changed underground teleporters to go between Subway and Tunnel on the same side.
- Widened stairs from Shrines back to player spawn area.
- Added ledge to mantle back up to player spawn area from pit.
- Added bridge and stair to upper level of Subway Entrance building from outer lane Walker arenas.
- Added upper level connection through Subway Entrance building.
- Moved Guardians back slightly further from stairs to canal.
- Widened channels surrounding Mid Temple slightly.
- Widened archways between Mid Temple channels.
- Garage and Night Club: Changed ropes to take you to second floor and added back stairs to roof.
Weapon Items
Monster Rounds
Weapon Damage vs NPCs reduced from 35% to 30%
Restorative Shot
Weapon Damage reduced from 8% to 7%
Basic Magazine
Ammo increased from 24% to 26%
Melee Charge
Cooldown increased from 10.5s to 16s
Long Range
Ammo increase from 20% to 25%
Tesla Bullets
Spirit scaling increased from 0.13 to 0.16
Alchemical Fire
Now behaves like other grenades and does not bounce off walls
Base DPS increased from 45 to 55
Toxic Bullets
Buildup is now 15% slower
Frenzy
Low HP threshold increased from 40% to 50%
Ricochet
Range reduced from 14m to 11m
Silencer
Spirit Power increased from 12 to 18
Vampiric Burst
Added ammo on active increased from +50% to +75%
Cooldown reduced from 37s to 34s
Spiritual Overflow
No longer grants +20% Fire Rate
Upon full build-up, grants +35% Fire Rate
Activated Spirit Power increased from +45 to +50
Vitality Items
Healing Rite
Regen duration increased from 17s to 19s
Extra Regen
Regen increased from 2.8 to 3
Ammo increased from 8% to 10%
Extra Stamina
Stamina Recovery increased from 14% to 16%
Fire Rate reduced from 7% to 6%
Now gives +25 Health
Extra Health
Weapon Damage increased from 5% to 6%
Enduring Speed
Movespeed bonus reduced from 1.4 to 1.1
Slow resist reduced from 40% to 35%
Restorative Locket
Spirit Resist increased from 8% to 10%
Now grants +1 Sprint
Return Fire
Cooldown increased from 25s to 30s
Active bullet resist reduced from 25% to 20%
Combat Barrier
Weapon Damage reduced from 25% to 22%
Fortitude
Health increased from +300 to +325
Lifestrike
Heal increased from 55% of melee damage to 65%
Superior Stamina
Stamina Recovery increased from 20% to 25%
Veil Walker
Speed increased from 3 to 4
Majestic Leap
Cooldown increased from 23s to 26s
Rescue Beam
Cast range reduced from 36m to 32m
Leech
Weapon Damage increase from +15% to +20%
Spirit Power increased from +12 to +18
Siphon Bullets
HP Steal Per Bullet increased from 45 to 50
Spirit Items
Extra Spirit
Spirit Power increased from 9 to 10
Ammo Scavenger
Spirit Power Per Soul reduced from 2 to 1
Max Stacks increased from 10 to 20
Withering Whip
No longer grants +50 Health
Now grants +100 Bullet Shield
Cooldown reduced from 26s to 22s
Cold Front
Cooldown reduced from 34s to 28s
Mystic Vulnerability
Fixed it stacking with Escalating Exposure
Slowing Hex
Slow reduced from 30% to 25%
Improved Spirit
Spirit Power increased from +23 to +28
Improved Burst
Max Health damage reduced from 9% to 7%
Knockdown
Cooldown reduced from 48s to 40s
Ethereal Shift
Can no longer end it early
Torment Pulse
Pulse interval fixed and not reduced with cooldown reduction
Superior Cooldown
Now grants +100 Spirit Shield
Escalating Exposure
Spirit Resist On Damage reduced from -15% to -12%
Amp Per Stack reduced from 6% to 5%
Duration reduced from 15s to 12s
Refresher
Cooldown increased from 212s to 230s
Mystic Reverb
Slow reduced from 50% to 40%
other patch notes
19 Mar 2025
Sprint speed increased for all heroes.
16 Mar 2025
Neutral bounty adjustments and item changes
Nerfs
13 Mar 2025
Patch notes focusing on hero and item balancing adjustments.
Nerfs
Balances
25 Feb 2025
Deadlock Map Rework Update
Balances
11 Feb 2025
Hero and item balance adjustments
Nerfs
Balances
27 Jan 2025
General, hero, and item balance changes.
Buffs
Nerfs
Balances
19 Jan 2025
Balance adjustments to multiple heroes and items.
Buffs
Nerfs
Balances
17 Jan 2025
Introduction of four new heroes: Holliday, Vyper, Calico, and The Magnificent Sinclair
12 Jan 2025
Patch note update with balance changes to items and hero abilities reducing various effects and bonuses.
Nerfs
Balances