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26 Sep 2024
Major game systems and balancing update with new hero Mirage
Buffs
Nerfs
Balances
New
Full patch notes
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heroes
items
general
misc
Heroes
Abrams
Infernal Resilience reduced from 16% to 15%
Infernal Resilience T3 reduced from 9% to 8%
Siphon Life spirit scaling increased from 0.2 to 0.3
Fixed Cases where Shoulder Charge was unexpectedly 'slamming' in to walls and stairs
Bebop
Hook range reduced from 30m to 25m
Hyper Beam duration spirit scaling reduced from 0.08 to 0.06
Dynamo
Singularity radius reduced from 8m to 7m
Grey Talon
Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged)
Rain of Arrows can be alternate-casted to remain near the ground
Fixed air dash during Rain of Arrows going half the distance
Guided Owl bonus spirit on death now has a 3s buffer window
Guided Owl: very slight turn rate improvements
Guided Owl radius increased from 12m to 13m
Haze
Sleep dagger hitbox reduced by 10%
Fixed refresher not working properly with Smoke Bomb
Fixed some items that didn't proc before: Tesla Bullets, Lucky Shot, Mystic Shot
Bullet Dance now more accurately shows who it is shooting
Bullet Dance evasion reduced from 50% to 25%
Bullet Dance fire rate reduced from 25% to 15%
Ivy
Stone Form now works against airborne targets
Kudzu Bomb T3 now also grants +2m Radius
Kudzu Bomb spirit power scaling increased from 0.6 to 0.7
Fixed clicking noise when flying while disarmed
Fixed being able to Stone Form during the Take Flight animation to circumvent the vulnerable cast period
Kelvin
Headshot bonus damage reduced by 20%
Bullet damage growth reduced from 1.2 to 0.9
Arctic Beam movement slow reduced from 70% to 50%
Moving through breakables while on Ice Path now destroys them
Lady Geist
Life Drain cooldown reduced from 42s to 30s
Malice cooldown reduced from 6.25s to 6s
Malice T1 improved from -2.75s Cooldown to -3s
Fixed Life Drain not healing extra based on amplifications (like Soul Shredder and Malice stacks)
Sprint increased from 1 to 1.5
McGinnis
Fixed looking up circumventing the min range on Wall and Barrage
Can now cast parry to cancel your ult
Fixed various issues with Spectral Wall indoors and near walls spawning the wrong number of segments
Mo & Krill
Combo duration reduced from 2.75s to 2.5s
Combo damage spirit scaling increased from 0.8 to 1.1
Combo kill trigger now has a 3s buffer window to get credit
Sand Blast T1 reduced from +1.5s to +1s
Sand Blast range increased from 30m to 35m
Burrow base speed increased from 3 to 4
Burrow T3 speed reduced from +3 to +2
Paradox
Pulse Grenade T3 now also grants +2% Damage Amp
Fixed being unable to be damaged by multiple Time Walls
Pocket
Affliction no longer goes through walls, now respects line of sight
Barrage T3 reduced from +5% to +4%
Seven
Static Charge stun duration reduced from 1.1 to 0.9
Static Charge T3 reduced from 1.1 to 0.9
Static Charge radius reduced from 6m to 5m
Static Charge can now be alternate-casted on self (does not stun you)
Static Charge now respects line of sight
Lightning Ball T3 now also gives +1m Radius
Shiv
Slice and Dice T2 reduced from +85 to +75
Killing Blow Rage buildup per spirit damage reduced from 0.02 to 0.013
Killing Blow Rage drain rate increased from 0.3 to 0.35
Killing Blow Full Rage Bonus Damage reduced from 20% to 15%
Killing Blow T2 increased from 5% to 10%
Vindicta
Gun cycle time increased from 0.19s to 0.22s (same overall dps)
Stake: distance enemies are allowed to move increased from 6m to 8m
Max Falloff reduced from 58m to 45m
Fixed Flight ending if you touch the ground
Low HP indication now also shows up while unscoped
Assassinate Base damage reduced from 160 to 140
Assassinate zoom level reduced a little bit
Flight duration spirit scaling reduced from 0.2 to 0.15
Viscous
The Cube cleanse is now part of the T2
Puddle Punch enemy warning time increased from 0.35s to 0.45s
Bullet Damage reduced from 13 to 12
Can now use down dash during Goo Ball
Fixed Phantom Strike not positioning you correctly when using it with your Goo Ball
Splatter post cast delay reduced from 0.5s to 0.2s
Warden
Binding Word escape range and escape time increased by 15%
Last Stand spirit scaling increased from 0.9 to 1.2
Yamato
Bullet damage growth reduced from 0.5 to 0.45
Crimson Slash fire rate slow reduced from 30% to 20%
Fixed various issues with Flying Strike pathing
Shadow Transformation duration reduced from 5s to 4.5s
Shadow Transformation T3 duration increased from +1.5s to +2s
Shadow Transformation no longer provides unlimited ammo
Mirage
Added new hero
Weapon Items
Monster Rounds
Bullet Resist vs NPCs reduced from 35% to 30%
High-Velocity Mag
Bullet Velocity reduced from +30% to +25%
Restorative Shot
Cooldown reduced from 6.2s to 5.5s
Hollow Point Ward
Spirit Shield increased from +85 to +95
Headshot Booster
Fire Rate reduced from +5% to +4%
Kinetic Dash
Fire Rate reduced from 25% to 20%
Fire Rate max duration reduced from 8s to 7s
Berserker
Damage required per stack reduced from 110 to 100
Mystic Shot
Damage spirit scaling increased from 0.6 to 0.8
Melee Charge
Impact now increases your ammo for that mag instead of reloading
Cooldown increased from 8.5s to 10s
Intensifying Magazine
Max Weapon Damage reduced from 75% to 60%
Escalating Resilience
Fire Rate reduced from 14% to 12%
Headhunter
Now requires Headshot Booster
No longer grants +50% Bullet Velocity
Now grants +5% Fire Rate
Fixed not being affected by cooldown reduction
Pristine Emblem
Now requires High-Velocity Mag
Now grants +35% Bullet Velocity
Titanic Magazine
Ammo increased from 100% to 120%
Sharpshooter
Fixed falloff reduction not working properly
Frenzy
Low HP Spirit Resist changed to Bullet Resist
Spiritual Overflow
Now grants +250 Bullet Shield
Silencer
Now grants +12 Spirit
Ricochet
Fire Rate reduced from 12% to 10%
Vampiric Burst
Fixed casting it interrupting sliding
Shadow Weave
Now a T4 Weapon Item
Shadow Weave
Moved to T4 Weapon
Vitality Items
Siphon Bullets
Moved to T4 Vitality
Melee Lifesteal
Melee Damage reduced from 13% to 12%
Heal vs non-heroes reduced from 40% to 30%
Extra Stamina
Stamina Recovery increased from 10% to 14%
Restorative Locket
No longer requires max stacks to restore a stamina point
Divine Barrier
Bonus Health reduced from 75 to 50
Combat Barrier
Fire Rate while shielded reduced from 8% to 6%
Weapon Damage while shielded reduced from 28% to 25%
Bullet Shield increased from +300 to +325
Return Fire
While active grants +25% Bullet Resistance
Bullet Damage Returned reduced from 70% to 60%
No longer grants +7% Fire Rate
Spirit Power increased from +7 to +9
Bullet Armor
Bullet Resist increased from 20% to 25%
Veil Walker
No longer grants +20% Fire Rate
Improved Bullet Armor
Bullet Resist increased from 45% to 50%
Fortitude
Bonus Health increased from 275 to 300
Lifestrike
Cooldown reduced from 5.25s to 5s
Fixed proccing heal more than once when hitting multiple targets
Siphon Bullets
Now a T4 Vitality Item
No longer grants +28% Weapon Damage
Now grants +18% Bullet Resistance
Colossus
Slow radius increased from 12m to 14m
Soul Rebirth
Increases base respawn rate by +15s
Unstoppable
Can no longer be cast during channels
Spirit Items
Ammo Scavenger
Ammo reduced from 15% to 10%
Health reduced from 60 to 40
Duration reduced from 35s to 30s
Max stacks reduced from 12 to 10
Spirit Strike
No longer grants +0.8 Health Regen
Mystic Reach
Ability Range increased from 16% to 18%
Now provides 6% Bullet Resist instead of 6% Spirit Resist
Withering Whip
No longer grants +8% Fire Rate
Spirit Power increased from +4 to +6
Now grants +1 Sprint
Cast range increased from 24m to 30m
Fire Rate slow increased from 40% to 45%
Quicksilver Reload
No longer triggers if your ammo is at max value already
Decay
Cooldown increased from 32s to 45s
Cast range scaling reduced from 0.2 to 0.16
Improved Reach
Now provides 12% Bullet Resist instead of 12% Spirit Resist
Improved Spirit
Spirit Power increased from +21 to +23
Knockdown
Now causes enemies to fall down faster
Torment Pulse
Health Bonus increased from 140 to 160
Spirit Power damage scaling increased from 0.25 to 0.33
Rapid Recharge
Faster Time Between Charges increased from +55% to +65%
Cooldown Reduction For Charged Abilities increased from +25% to 30%
Magic Carpet
Fixed it consuming stamina when jumping off
Escalating Exposure
Fixed the bonus damage being reduced twice by resistance
Refresher
Bullet Resist increased from 8% to 16%
Spirit Resist reduced from 16% to 8%
Echo Shard
Now has a 0.3s cast delay (like Refresher)
General Changes
- Added new hero, Mirage.
- Added an initial Anti-Cheat detection system with temporary transformation into a frog option.
- Added global quickcast support and updated keybind handling.
- Added Custom Match play mode with private lobby options.
- Improved various UI elements and voice communication indicators.
- Region and spectator fog of war indicators added.
- Performance improvements and rendering updates.
- New servers and localization updates.
Misc Changes
- Lane adjustments and added First Blood bonus bounty system.
- Trooper and Guardian interaction adjustments.
- New Soul Generator feature in respawn area.
- Fire Rate slow stacking adjustments.
- Adjusted respawn and bounty mechanics.
- Improved penalty for aggressive crouch spamming.
- Sandbox mode enhancements.
Weapon Items
Monster Rounds
Bullet Resist vs NPCs reduced from 35% to 30%
High-Velocity Mag
Bullet Velocity reduced from +30% to +25%
Restorative Shot
Cooldown reduced from 6.2s to 5.5s
Hollow Point Ward
Spirit Shield increased from +85 to +95
Headshot Booster
Fire Rate reduced from +5% to +4%
Kinetic Dash
Fire Rate reduced from 25% to 20%
Fire Rate max duration reduced from 8s to 7s
Berserker
Damage required per stack reduced from 110 to 100
Mystic Shot
Damage spirit scaling increased from 0.6 to 0.8
Melee Charge
Impact now increases your ammo for that mag instead of reloading
Cooldown increased from 8.5s to 10s
Intensifying Magazine
Max Weapon Damage reduced from 75% to 60%
Escalating Resilience
Fire Rate reduced from 14% to 12%
Headhunter
Now requires Headshot Booster
No longer grants +50% Bullet Velocity
Now grants +5% Fire Rate
Fixed not being affected by cooldown reduction
Pristine Emblem
Now requires High-Velocity Mag
Now grants +35% Bullet Velocity
Titanic Magazine
Ammo increased from 100% to 120%
Sharpshooter
Fixed falloff reduction not working properly
Frenzy
Low HP Spirit Resist changed to Bullet Resist
Spiritual Overflow
Now grants +250 Bullet Shield
Silencer
Now grants +12 Spirit
Ricochet
Fire Rate reduced from 12% to 10%
Vampiric Burst
Fixed casting it interrupting sliding
Shadow Weave
Now a T4 Weapon Item
Shadow Weave
Moved to T4 Weapon
Vitality Items
Siphon Bullets
Moved to T4 Vitality
Melee Lifesteal
Melee Damage reduced from 13% to 12%
Heal vs non-heroes reduced from 40% to 30%
Extra Stamina
Stamina Recovery increased from 10% to 14%
Restorative Locket
No longer requires max stacks to restore a stamina point
Divine Barrier
Bonus Health reduced from 75 to 50
Combat Barrier
Fire Rate while shielded reduced from 8% to 6%
Weapon Damage while shielded reduced from 28% to 25%
Bullet Shield increased from +300 to +325
Return Fire
While active grants +25% Bullet Resistance
Bullet Damage Returned reduced from 70% to 60%
No longer grants +7% Fire Rate
Spirit Power increased from +7 to +9
Bullet Armor
Bullet Resist increased from 20% to 25%
Veil Walker
No longer grants +20% Fire Rate
Improved Bullet Armor
Bullet Resist increased from 45% to 50%
Fortitude
Bonus Health increased from 275 to 300
Lifestrike
Cooldown reduced from 5.25s to 5s
Fixed proccing heal more than once when hitting multiple targets
Siphon Bullets
Now a T4 Vitality Item
No longer grants +28% Weapon Damage
Now grants +18% Bullet Resistance
Colossus
Slow radius increased from 12m to 14m
Soul Rebirth
Increases base respawn rate by +15s
Unstoppable
Can no longer be cast during channels
Spirit Items
Ammo Scavenger
Ammo reduced from 15% to 10%
Health reduced from 60 to 40
Duration reduced from 35s to 30s
Max stacks reduced from 12 to 10
Spirit Strike
No longer grants +0.8 Health Regen
Mystic Reach
Ability Range increased from 16% to 18%
Now provides 6% Bullet Resist instead of 6% Spirit Resist
Withering Whip
No longer grants +8% Fire Rate
Spirit Power increased from +4 to +6
Now grants +1 Sprint
Cast range increased from 24m to 30m
Fire Rate slow increased from 40% to 45%
Quicksilver Reload
No longer triggers if your ammo is at max value already
Decay
Cooldown increased from 32s to 45s
Cast range scaling reduced from 0.2 to 0.16
Improved Reach
Now provides 12% Bullet Resist instead of 12% Spirit Resist
Improved Spirit
Spirit Power increased from +21 to +23
Knockdown
Now causes enemies to fall down faster
Torment Pulse
Health Bonus increased from 140 to 160
Spirit Power damage scaling increased from 0.25 to 0.33
Rapid Recharge
Faster Time Between Charges increased from +55% to +65%
Cooldown Reduction For Charged Abilities increased from +25% to 30%
Magic Carpet
Fixed it consuming stamina when jumping off
Escalating Exposure
Fixed the bonus damage being reduced twice by resistance
Refresher
Bullet Resist increased from 8% to 16%
Spirit Resist reduced from 16% to 8%
Echo Shard
Now has a 0.3s cast delay (like Refresher)
other patch notes
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Major balance update on trooper AI, item stats, and hero abilities
Buffs
Nerfs
Balances
04 Apr 2025
Balance changes, bug fixes, and quality of life updates
Buffs
Nerfs
Balances
19 Mar 2025
Sprint speed increased for all heroes.
16 Mar 2025
Neutral bounty adjustments and item changes
Nerfs
13 Mar 2025
Patch notes focusing on hero and item balancing adjustments.
Nerfs
Balances
25 Feb 2025
Deadlock Map Rework Update
Balances
11 Feb 2025
Hero and item balance adjustments
Nerfs
Balances
27 Jan 2025
General, hero, and item balance changes.
Buffs
Nerfs
Balances
19 Jan 2025
Balance adjustments to multiple heroes and items.
Buffs
Nerfs
Balances