Deadlock
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19 May 2025 Balance changes across multiple heroes, items, and general gameplay aspects.
Buffs
Restorative Shot
Active Reload
Escalating Resilience
Majestic Leap
Siphon Bullets
Nerfs
Lady Geist
Shiv
Vyper
Wraith
Headhunter
Balances
Frenzy
Warden
Burst Fire
Spiritual Overflow
Healing Nova
Escalating Exposure
New
Enduring Speed
Full patch notes
Heroes
Abrams
Abrams
Move Speed reduced from 6.8 to 6.5
Dynamo
Dynamo
Rejuvenating Aurora
Rejuvenating Aurora T3 reduced from 3% to 2.5%
Kelvin
Kelvin
Stamina Cooldown increased from 5s to 6s
Lady Geist
Lady Geist
Health per boon reduced from 86 to 82
Essence Bomb
Essence Bomb self damage spirit scaling increased from 1.3 to 1.6
Life Drain
Life Drain cast range reduced from 20m to 18m
McGinnis
McGinnis
Medicinal Specter
Medicinal Specter T3 reduced from 3.5% to 3%
Shiv
Shiv
Move Speed reduced from 7 to 6.8
Health per boon reduced from 81 to 77
Base gun damage reduced from 4.95 to 4.6
Vyper
Vyper
Health per boon reduced from 64 to 53
Now has -20% Crit Bonus Scale (like Kelvin)
Bullet damage growth reduced from 0.33 to 0.28
Warden
Warden
Last Stand
Last Stand T2 reduced from +70 DPS to +60
Last Stand
Last Stand spirit power scaling increased from 1.3 to 1.4
Wraith
Wraith
Health per boon reduced from 65 to 57
Full Auto
Full Auto T2 spirit damage per bullet reduced from 5 to 4
Yamato
Yamato
Crimson Slash
Crimson Slash T2 heal reduced from 8% to 6%
Weapon Items
Close Quarters
Close Quarters
Melee Resistance increased from 15% to 20%
Headshot Booster
Headshot Booster
Cooldown increased from 6s to 8s
Monster Rounds
Monster Rounds
Out of Combat regen reduced from 1.5 to 1
Restorative Shot
Restorative Shot
Weapon Damage increased from 6% to 8%
Cooldown reduced from 7s to 6s
Active Reload
Active Reload
No longer goes on cooldown when it doesn't trigger
Now grants +1 Move Speed during the active
Fleetfoot
Fleetfoot
Cooldown reduced from 11s to 10s
Intensifying Magazine
Intensifying Magazine
Weapon Damage increased from 40% to 45%
Long Range
Long Range
Weapon Damage increased from 35% to 40%
Melee Charge
Melee Charge
Bonus Heavy Damage reduced from 30% to 25%
Slowing Bullets
Slowing Bullets
Dash distance slow reduced from -25% to -20%
Titanic Magazine
Titanic Magazine
Weapon Damage reduced from 15% to 12%
Alchemical Fire
Alchemical Fire
Spirit power scaling increased from 0.056 to 0.07
Berserker
Berserker
Bullet Resistance reduced from 18% to 16%
Burst Fire
Burst Fire
Now grants +10% Fire Rate
Active Fire Rate reduced from +45% to +35%
Cooldown reduced from 8s to 7s
Duration reduced from 4s to 3.5s
Escalating Resilience
Escalating Resilience
Bonus health increased from +100 to +125
Stack duration increased from 20s to 24s
Headhunter
Headhunter
Cooldown increased from 6s to 8s
Weapon Damage reduced from +8% to +5%
Hunter's Aura
Hunter's Aura
Bullet Resistance Reduction increased from -7% to -8%
Point Blank
Point Blank
Melee Resistance increased from +25% to +30%
Sharpshooter
Sharpshooter
Weapon Fall-off Range increased from +18% to +20%
Tesla Bullets
Tesla Bullets
Damage reduced from 45 to 40
Toxic Bullets
Toxic Bullets
Bleed reduced from 2.6% to 2.5%
Frenzy
Frenzy
Bullet Resistance bonuses changed to Spirit Resistance
Glass Cannon
Glass Cannon
Fire Rate per stack increased from +7% to +8%
Lucky Shot
Lucky Shot
Chance increased from 20% to 25%
Shadow Weave
Shadow Weave
Cooldown reduced from 48s to 40s
Spiritual Overflow
Spiritual Overflow
Fire Rate reduced from +40% to +30%
Active now also grants +20% Ability Duration
Vitality Items
Enduring Speed
Enduring Speed
Now upgrades from Sprint Boots
Move Speed increased from +1.75 to +2 (does not grant sprint, +2 Sprint upgrades to +2 Move Speed)
Slow Resistance reduced from 50% to 30%
No longer grants +75 Bonus Health
Now grants +2 Out of Combat Regen
Bullet Lifesteal
Bullet Lifesteal
Bonus Health increased from +70 to +90
Debuff Reducer
Debuff Reducer
Bonus Health reduced from +75 to +50
Healing Booster
Healing Booster
Healing Effectiveness reduced from +25% to +20%
Healing Nova
Healing Nova
Heal reduced from 300 to 260
Spirit power scaling increased from 0.93 to 1.3
Reactive Barrier
Reactive Barrier
Now grants +5% Spirit Resistance
Restorative Locket
Restorative Locket
Charge up range reduced from 35m to 30m
Heal spirit scaling reduced from 0.23 to 0.17
Return Fire
Return Fire
Cooldown reduced from 30s to 25s
Debuff Remover
Debuff Remover
Move Speed buff duration reduced from 4s to 3s
Lifestrike
Lifestrike
Heal reduced from 60% to 50%
Majestic Leap
Majestic Leap
Cooldown reduced from 32s to 28s
Barrier increased from 300 to 350
Metal Skin
Metal Skin
Dash Distance penalty reduced from 25% to 20%
Rescue Beam
Rescue Beam
Heal reduced from 25% to 20%
Veil Walker
Veil Walker
Invis duration reduced from 7s to 6s
Phantom Strike
Phantom Strike
Cooldown increased from 30s to 35s
Siphon Bullets
Siphon Bullets
No longer grants +10% Bullet Resistance
Now grants +12% Spirit Resistance
Cooldown reduced from 0.8s to 0.7s
Spirit Items
Infuser
Infuser
Spirit Power reduced from +35 to +30
Extra Charge
Extra Charge
Charged Spirit Power increased from +5 to +7
Mystic Burst
Mystic Burst
Chargeup time reduced from 14s to 12s
Arcane Surge
Arcane Surge
Ability Range reduced from +20% to +15%
Ability Duration reduced from +20% to +15%
Bullet Resist Shredder
Bullet Resist Shredder
Duration increased from 6s to 8s
Cold Front
Cold Front
Cooldown reduced from 30s to 24s
Duration Extender
Duration Extender
Imbued Ability Duration increased from +20% to +22%
Quicksilver Reload
Quicksilver Reload
Chargeup time increased from 16s to 18s
Decay
Decay
Damage reduced from 2.75% to 2.5%
Cooldown increased from 24s to 30s
Rapid Recharge
Rapid Recharge
Charged Spirit Power increased from +10 to +16
Surge of Power
Surge of Power
Spirit Power increased from 22 to 25
Torment Pulse
Torment Pulse
Bonus Health increased from 110 to 125
Boundless Spirit
Boundless Spirit
No longer heals and grants movement speed on ability cast.
Now grants +10% Spirit Power
Spirit Power reduced from 40 to 35
Echo Shard
Echo Shard
Cooldown reduced from 35s to 30s
Escalating Exposure
Escalating Exposure
Spirit Amp per Stack increased from 4% to 4.5%
Max Stacks reduced from 14 to 12
Ethereal Shift
Ethereal Shift
Cooldown reduced from 24s to 22s
General Changes
  • - Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days)
  • - Distance allowed to shoot Shrines increased by 7m
  • - Hero Kill Bounty increased from 175->1600 to 250->1800 (maxes out at 45 min)
  • - 2 hero soul split ratio increased from 60% to 65%
  • - Walker HP increased by 10%
  • - Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes
  • - Objectives Spirit Resistance reduced from 50% to 40%
  • - The soul orb securer's advantage over denier has been reduced.
  • - Add a flash to the start of the soul orb claimability window
Misc Changes
  • - Moved outer lane Base Guardians down to the lower landing.
  • - Added interior connection from lower landing to the ropes.
  • - Flattened the shape of the outer lane base bridges.
Weapon Items
Close Quarters
Close Quarters
Melee Resistance increased from 15% to 20%
Headshot Booster
Headshot Booster
Cooldown increased from 6s to 8s
Monster Rounds
Monster Rounds
Out of Combat regen reduced from 1.5 to 1
Restorative Shot
Restorative Shot
Weapon Damage increased from 6% to 8%
Cooldown reduced from 7s to 6s
Active Reload
Active Reload
No longer goes on cooldown when it doesn't trigger
Now grants +1 Move Speed during the active
Fleetfoot
Fleetfoot
Cooldown reduced from 11s to 10s
Intensifying Magazine
Intensifying Magazine
Weapon Damage increased from 40% to 45%
Long Range
Long Range
Weapon Damage increased from 35% to 40%
Melee Charge
Melee Charge
Bonus Heavy Damage reduced from 30% to 25%
Slowing Bullets
Slowing Bullets
Dash distance slow reduced from -25% to -20%
Titanic Magazine
Titanic Magazine
Weapon Damage reduced from 15% to 12%
Alchemical Fire
Alchemical Fire
Spirit power scaling increased from 0.056 to 0.07
Berserker
Berserker
Bullet Resistance reduced from 18% to 16%
Burst Fire
Burst Fire
Now grants +10% Fire Rate
Active Fire Rate reduced from +45% to +35%
Cooldown reduced from 8s to 7s
Duration reduced from 4s to 3.5s
Escalating Resilience
Escalating Resilience
Bonus health increased from +100 to +125
Stack duration increased from 20s to 24s
Headhunter
Headhunter
Cooldown increased from 6s to 8s
Weapon Damage reduced from +8% to +5%
Hunter's Aura
Hunter's Aura
Bullet Resistance Reduction increased from -7% to -8%
Point Blank
Point Blank
Melee Resistance increased from +25% to +30%
Sharpshooter
Sharpshooter
Weapon Fall-off Range increased from +18% to +20%
Tesla Bullets
Tesla Bullets
Damage reduced from 45 to 40
Toxic Bullets
Toxic Bullets
Bleed reduced from 2.6% to 2.5%
Frenzy
Frenzy
Bullet Resistance bonuses changed to Spirit Resistance
Glass Cannon
Glass Cannon
Fire Rate per stack increased from +7% to +8%
Lucky Shot
Lucky Shot
Chance increased from 20% to 25%
Shadow Weave
Shadow Weave
Cooldown reduced from 48s to 40s
Spiritual Overflow
Spiritual Overflow
Fire Rate reduced from +40% to +30%
Active now also grants +20% Ability Duration
Vitality Items
Enduring Speed
Enduring Speed
Now upgrades from Sprint Boots
Move Speed increased from +1.75 to +2 (does not grant sprint, +2 Sprint upgrades to +2 Move Speed)
Slow Resistance reduced from 50% to 30%
No longer grants +75 Bonus Health
Now grants +2 Out of Combat Regen
Bullet Lifesteal
Bullet Lifesteal
Bonus Health increased from +70 to +90
Debuff Reducer
Debuff Reducer
Bonus Health reduced from +75 to +50
Healing Booster
Healing Booster
Healing Effectiveness reduced from +25% to +20%
Healing Nova
Healing Nova
Heal reduced from 300 to 260
Spirit power scaling increased from 0.93 to 1.3
Reactive Barrier
Reactive Barrier
Now grants +5% Spirit Resistance
Restorative Locket
Restorative Locket
Charge up range reduced from 35m to 30m
Heal spirit scaling reduced from 0.23 to 0.17
Return Fire
Return Fire
Cooldown reduced from 30s to 25s
Debuff Remover
Debuff Remover
Move Speed buff duration reduced from 4s to 3s
Lifestrike
Lifestrike
Heal reduced from 60% to 50%
Majestic Leap
Majestic Leap
Cooldown reduced from 32s to 28s
Barrier increased from 300 to 350
Metal Skin
Metal Skin
Dash Distance penalty reduced from 25% to 20%
Rescue Beam
Rescue Beam
Heal reduced from 25% to 20%
Veil Walker
Veil Walker
Invis duration reduced from 7s to 6s
Phantom Strike
Phantom Strike
Cooldown increased from 30s to 35s
Siphon Bullets
Siphon Bullets
No longer grants +10% Bullet Resistance
Now grants +12% Spirit Resistance
Cooldown reduced from 0.8s to 0.7s
Spirit Items
Infuser
Infuser
Spirit Power reduced from +35 to +30
Extra Charge
Extra Charge
Charged Spirit Power increased from +5 to +7
Mystic Burst
Mystic Burst
Chargeup time reduced from 14s to 12s
Arcane Surge
Arcane Surge
Ability Range reduced from +20% to +15%
Ability Duration reduced from +20% to +15%
Bullet Resist Shredder
Bullet Resist Shredder
Duration increased from 6s to 8s
Cold Front
Cold Front
Cooldown reduced from 30s to 24s
Duration Extender
Duration Extender
Imbued Ability Duration increased from +20% to +22%
Quicksilver Reload
Quicksilver Reload
Chargeup time increased from 16s to 18s
Decay
Decay
Damage reduced from 2.75% to 2.5%
Cooldown increased from 24s to 30s
Rapid Recharge
Rapid Recharge
Charged Spirit Power increased from +10 to +16
Surge of Power
Surge of Power
Spirit Power increased from 22 to 25
Torment Pulse
Torment Pulse
Bonus Health increased from 110 to 125
Boundless Spirit
Boundless Spirit
No longer heals and grants movement speed on ability cast.
Now grants +10% Spirit Power
Spirit Power reduced from 40 to 35
Echo Shard
Echo Shard
Cooldown reduced from 35s to 30s
Escalating Exposure
Escalating Exposure
Spirit Amp per Stack increased from 4% to 4.5%
Max Stacks reduced from 14 to 12
Ethereal Shift
Ethereal Shift
Cooldown reduced from 24s to 22s
other patch notes
27 May 2025 Balance adjustments and bug fixes for heroes, items, and game environment.
Buffs
Grey Talon
THE MAGNIFICENT SINCLAIR
Fleetfoot
Healing Nova
Mo & Krill
Bebop
Nerfs
Calico
Abrams
Seven
Shiv
Warden
Balances
Holliday
McGinnis
Restorative Shot
Headshot Booster
21 May 2025 Patch Note Summary with General Balancing and Map Adjustments
Nerfs
Decay
Headhunter
Siphon Bullets
Headshot Booster
Frenzy
Balances
11 May 2025 December 2023 Patch Note Summary
Buffs
Fleetfoot
Active Reload
Inhibitor
Nerfs
Lady Geist
Shiv
Vyper
Pocket
Headhunter
Divine Barrier
08 May 2025 Full shop rework update with new items and design improvements
17 Apr 2025 Major balance update on trooper AI, item stats, and hero abilities
Buffs
McGinnis
Ethereal Shift
Warden
Nerfs
Grey Talon
Bebop
Kelvin
Mirage
Decay
Balances
Lady Geist
Knockdown
Mo & Krill
Pocket
Seven
04 Apr 2025 Balance changes, bug fixes, and quality of life updates
Buffs
Nerfs
Calico
Holliday
Vindicta
Infuser
Mirage
Seven
Balances
Ivy
Viscous
Soul Shredder Bullets
19 Mar 2025 Sprint speed increased for all heroes.
16 Mar 2025 Neutral bounty adjustments and item changes
Nerfs
Restorative Locket
Divine Barrier