17 Apr 2025 Major balance update on trooper AI, item stats, and hero abilities
Buffs
Nerfs
Balances
New
Full patch notes
Heroes
Bebop
Base stamina reduced from 3 to 2
Base regen reduced from 3 to 1.5
No longer gains +1% Spirit Resist Per Boon
Calico
Base ammo reduced from 12 to 9
Gun damage growth reduced by 25%
Gloom Bombs T1 and T2 swapped
Grey Talon
HP regen reduced from 2.5 to 1.5
Move Speed spirit scaling reduced from 0.025 to 0.014
Charged Shot damage reduced from 100 to 90
Charged Shot spirit scaling reduced from 1.6 to 1.2
Charged Shot T3 spirit scaling increased from +0.9 to +1.3
Haze
Sleep Dagger now causes the target to be unable to slide while drowsy
Sleep Dagger T2 now also reduces Stamina Regeneration by 60% for 6s
Bullet Dance Fire Rate increased from +30% to +35%
Bullet Dance T2 increased from -40s Cooldown to -50s
Holliday
Base gun damage reduced from 29 to 26
Gun damage growth increased from 1.53 to 1.72
Lasso bonus bounce pad duration reduced from 1.5 to 1s
Fixed being able to Heavy Melee while casting Lasso
Ivy
Headshot hitbox is smaller now (no longer includes the ears)
Fixed visibility issues with Air Drop
Kelvin
Base Spirit Resist reduced from 15% to 0
Now gains +1% Spirit Resist per boon
Base Sprint reduced from 2 to 1.5
Frozen Shelter cooldown increased from 130s to 140s
Frozen Shelter T2 Cooldown increased from -40s to -50s
Lady Geist
Fixed some cases where Life Swap did not work
Lash
Ground Strike base damage reduced from 90 to 75
Death Slam lock-on time increased from 0.6s to 0.7s
McGinnis
Mini Turrets tracking speed increased by 15%
Mini Turrets bullet velocity increased by 10%
Mini Turrets T3 now also increases duration by 18s
Mirage
Base Health reduced from 550 to 500
Djinn's Mark T1 slow reduced from 80% to 60%
Fire Scarabs Bullet Resist Reduction reduced from -10% to -8%
Mo & Krill
Burrow T2 reduced from +140 Damage to +100
Burrow spirit scaling increased from 1.4 to 1.7
Combo DPS reduced from 60 to 40
Combo spirit scaling increased from 1.1 to 1.3
Paradox
Kinetic Carbine T2 reduced from -10s Cooldown to -8s
Pocket
Base bullet damage reduced from 4.5 to 3.9
Bullet damage growth increased from 0.28 to 0.32
Enchanter's Satchel damage reduced from 100 to 70
Enchanter's Satchel T2 damage increased from +80 to +110
Seven
Storm Cloud lightning bolt damage reduced from 150 to 100
Storm Cloud lightning bolt radius increased from 6m to 7m
Sinclair
Bullet damage reduced from 23 to 20
Fixed Rabbit Hex Damage Amp not affecting allied damage
Rabbit Hex Damage Amp reduced from 25% to 15%
Rabbit Hex Damage Amp spirit scaling reduced from 0.1 to 0.06
Rabbit Hex T3 now also increases Damage Amp by +5%
Rabbit Hex Move Speed increased from 15% to 22%
Rabbit Hex no longer deals 80 damage
Vexing Bolt min damage reduced from 75 to 65
Vexing Bolt max damage reduced from 150 to 130
Vindicta
Crow Familiar Cooldown increased from 26s to 28s
Crow Familiar T3 Spirit and Bullet Resist Reduction reduced from -12% to -8%
Warden
Base health increased from 550 to 575
Base regen increased from 2 to 3
Fixed Phantom Strike and Warp Stone working through Binding Ward capture
Weapon Items
Hollow Point Ward
Spirit Shield reduced from 95 to 70
Weapon Damage reduced from 20% to 18%
Vitality Items
Healing Rite
Total HP Regen reduced from 370 to 350
Cooldown increased from 64s to 70s
Healbane
Heal on kill changed from 350 to 275
Enchanter's Barrier
Reduced from 300 to 250
Combat Barrier
Reduced from 325 to 275
Divine Barrier
Cooldown increased from 30s to 40s
Restorative Locket
Range to gain charges reduced from 50m to 35m
Heal per stack reduced from 32 to 30
Debuff Reducer
Health reduced from 125 to 75
Debuff Reduction reduced from 28 to 24%
Fortitude
Weapon Damage reduced from 27% to 23%
Out of combat time increased from 10s to 13s
Phantom Strike
Cooldown increased from 26s to 30s
Spirit Items
Spirit Strike
Spirit Resist Reduction reduced from 12% to 8%
Decay
Health Regen reduced from 1.5 to 1
Spirit Power reduced from +7 to +4
Cooldown increased from 33s to 36s
Knockdown
Now removes all momentum and brings heroes straight down
Ethereal Shift
Moved from Tier 3 to Tier 4
Can now be canceled early
Duration increased from 3.5s to 4s
Max speed during activation increased from 2m/s to 3m/s
Echo Shard
Cooldown increased from 21s to 23s
General Changes
- Soul Orbs no longer have special duplication rules before 8 minutes.
- Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio)
- Guardians attack range reduced from 38.1m to 35m
- Guardians melee attempt range reduced from 6.1m to 5m
- Guardians melee damage range reduced from 8m to 7m
- Players can no longer Parry troopers
- Medic Trooper: Heal no longer has charges (was 3)
- Medic Trooper: Cooldown reduced from 35s to 6s
- Troopers will no longer aggro to you when you shoot them while they are attacking a Guardian
- Urn now reveals you immediately
- Urn will no longer wait indefinitely for someone nearby to pick him up. He'll ignore loiterers after 20 seconds in aggregate and start running back home
- Heavy Melee Cancel momentum is significantly reduced
Misc Changes
- First urn is now considered for comeback mechanics (15% NW delta)
- Urn now has a visual indication on the model to indicate if its a side favored pickup
- Fixed Debuff Resistance affecting Urn pickup time
Weapon Items
Hollow Point Ward
Spirit Shield reduced from 95 to 70
Weapon Damage reduced from 20% to 18%
Vitality Items
Healing Rite
Total HP Regen reduced from 370 to 350
Cooldown increased from 64s to 70s
Healbane
Heal on kill changed from 350 to 275
Enchanter's Barrier
Reduced from 300 to 250
Combat Barrier
Reduced from 325 to 275
Divine Barrier
Cooldown increased from 30s to 40s
Restorative Locket
Range to gain charges reduced from 50m to 35m
Heal per stack reduced from 32 to 30
Debuff Reducer
Health reduced from 125 to 75
Debuff Reduction reduced from 28 to 24%
Fortitude
Weapon Damage reduced from 27% to 23%
Out of combat time increased from 10s to 13s
Phantom Strike
Cooldown increased from 26s to 30s
Spirit Items
Spirit Strike
Spirit Resist Reduction reduced from 12% to 8%
Decay
Health Regen reduced from 1.5 to 1
Spirit Power reduced from +7 to +4
Cooldown increased from 33s to 36s
Knockdown
Now removes all momentum and brings heroes straight down
Ethereal Shift
Moved from Tier 3 to Tier 4
Can now be canceled early
Duration increased from 3.5s to 4s
Max speed during activation increased from 2m/s to 3m/s