27 Jan 2025 General, hero, and item balance changes.
Buffs
Nerfs
Balances
New
Full patch notes
Heroes
Abrams
Infernal Resilience increased from 11% to 12%
Bebop
Uppercut air control lockout period reduced from 0.5s to 0.3s
Dynamo
Kinetic Pulse damage spirit scaling increased from 1.4 to 1.8
Kinetic Pulse T3 now also adds +1 Charge
Calico
Gloom Bombs now has updated impact SFX
Gloom Bombs now has an arming effect for when they are about to detonate
Leaping Slash only heals when hitting heroes
Leaping Slash fixed VFX to match the damage area more accurately
Leaping Slash updated to break breakables in the area
Leaping Slash fixed a bug where calico's slash would deal no damage near walls
Ava duration reduced from 20s to 15s
Ava cooldown reduced from 50s to 45s
Ava now gets slowed by 30% for 1s anytime she takes damage
Ava speed reduced from 75% to 65%
Ava T2 speed increased from +35% to +45%
Ava now can now meow with m1
Return to Shadows cooldown increased from 80s to 90s
Fixed Leaping Slash doing bonus damage from Melee Charge
Grey Talon
Spirit Snare cooldown reduced from 37s to 34s
Spirit Snare T2 increased from +0.5s to +0.75s
Haze
Bullet Dance T3 increased from +40% Evasion to +60%
Bullet Dance T3 increased from +2 Dance Move Speed to +3
Holliday
Powder Keg will no longer arm instantly if the player has the Bounce Pad modifier
Powder Keg Charge Time increased from 1s to 2s
Powder Keg knock up time reduced by 15%
Bounce Pad no will no longer expire after 5 seconds in the air
Bounce Pad spirit scaling reduced from 0.9 to 0.4
Bounce Pad will now play a different sound on the player's first bounce when the stomp modifier is active
Bounce Pad VFX and lifetime display improved
Bounce Pad will now be more responsive for the player when landing and dealing damage
Spirit Lasso duration reduced from 2.5s to 2.25s
Spirit Lasso duration now lasts 1.5s longer when using Bounce Pad
Spirit Lasso Fixed an issue where the lasso animation would get stuck on sometimes
Kelvin
Arctic Beam now also slows roll distances by 20%
Seven
Storm Cloud secondary ability delay reduced from 2s to 0.25s
Shiv
Serrated Knives no longer stops after hitting a Soul Orb
The Magnificent Sinclair
No longer has -35% Headshot Damage Reduction
Vexing Bolt damage mechanics reworked, increases damage as the bolt travels, various values adjusted (150 max damage, 75 min damage, 2s time for max damage, assistant does 50% damage. T3 is now +150 max damage, +50% assistant damage)
Vexing Bolt T2 updated to remove base fire rate debuff, add as t2 upgrade, remove spirit shred t2
Vexing Bolt allow for retarget to try to find targets through walls and to bend around corners
Rabbit can now use jump
Rabbit Hex projectile updated to better track targets that have recently changes models
Spectral Assistant update VFX radius & lifetimes to scale off of clone damage
Audience Participation cooldown with successful usage reduced from 100% to 50%
Audience Participation stolen ultimate duration increased from 10s to 20s
Audience Participation VFX updated steal effect to feel snappier
Audience Participation fixed a typo in the ability description
Vindicta
Bullet damage reduced from 11.7 to 11.4
Crow projectile speed reduced from 4750 to 4250
Assassinate T2 reduced from +120 to +110
Viscous
Goo Ball turn rate improved by 10%
Vyper
Bullet damage growth increased from 0.32 to 0.36
Petrifying Bola changed the petrify to no longer be breakable
Lethal Venom updated to deal damage through petrify, rather than cleanse the petrify and damage
Fixed Lethal Venom T2 anti-heal not working properly
Weapon Items
Swift Striker
Fire Rate reduced from 22% to 20%
Alchemical Fire
Base damage reduced from 50 to 45
Spellslinger Headshots
Amp per headshot increased from 4% to 6%
Max Stacks reduced from 12 to 10
Heroic Aura
Lifesteal reduced from 18% to 16%
Berserker
Damage to gain stack increased from 100 to 120
Vitality Items
Bullet Lifesteal
Lifesteal reduced from 26% to 24%
Spirit Items
Ammo Scavenger
Ammo reduced from 15% to 10%
General Changes
- All objectives now take 50% less damage from Spirit Damage (abilities no longer have one-off values for this).
- Shrines are no longer vulnerable to Spirit Damage when out of range (rather than only immune to bullet damage).