29 Aug 2024 Major update introduces new Profile page, adds localization, and significantly changes heroes and items.
Buffs
Nerfs
Balances
New
Full patch notes
Heroes
Abrams
Infernal Resilience Regeneration Time increased from 16s to 18s
Now does pull ups on the zipline once again
Fixed Shoulder Charge sometimes stunning enemies on stairs
Fixed Seismic Impact sometimes not going to the area selected
Bebop
Gun range increased from 30m to 32m
Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
Hyper Beam can now be canceled by using Parry
Dynamo
Rejuvenating Aurora can now be canceled by using Parry
Fixed Kinetic Pulse not traveling properly when cast near corners
Gun damage reduced from 15 to 13
Singularity cast time increased from 0.1 to 0.2
Singularity range reduced from 9m to 8m
Grey Talon
Charged Shot collision size reduced by 8%
Charged Shot base damage reduced from 105 to 100
Charged Shot T2 reduced from +70 to +65
Fire Rate now scales with Spirit (0.25)
Can now use multiple air dashes while using Rain of Fire
Immobilizing Trap root duration reduced from 2s to 1.25s
Immobilizing Trap now applies a 50% movement slow for 1 seconds after the root
Immobilizing Trap T2 changed from +1s Root to +2s Slow
Haze
Base bullet damage increased from 5.3 to 5.6
Sleep Dagger impact damage happens immediately, rather than after the brief drowsy period
Sleep Dagger drowsy period before sleep kicks in increased from 0.25 to 0.35
Sleep Dagger cooldown reduced from 27s to 25s
Smoke Bomb radius reduced from 20m to 18m
Fixation T2 max stacks increased from +30 to +40
Bullet Dance now provides +2 Weapon Damage in the base ability (similar to the T1)
Infernus
Reduced vertical reach on Flame Dash dps
Flame Dash speed is now affected by slows
Flame Dash trail now gets wider with Ability Range bonus
Flame Dash T1 duration reduced from 7s to 6s
Catalyst Damage Amplification reduced from 30% to 25%
Catalyst T3 Damage Amplification increased from +10% to +15%
Catalyst T2 reduced from +20% Lifesteal to +15%
Ivy
Bullet damage growth per boon reduced from 0.55 to 0.5
Health growth per boon reduced from +41 to +35
Watcher's Covenant T2 reduced from +3 m/s to +2
Air Drop no longer silences allies
Air Drop now causes allies to deal 50% less damage while being carried
Air Drop movement adjusted to be a little less frantic
Fixed Air Drop bomb disappearing if you cancel your ultimate after dropping it but before it lands
Air Drop self cast cast time increased from 1s to 2s
Air Drop max move speed reduced from 20 to 18
During Air Drop flight you can pitch up and down with Dash/Crouch buttons
Fixed getting stuck under bridges and in buildings while Air Drop flying
Kelvin
Bullet radius increased from 5 to 6
Base health growth per boon increased from +45 to +50
Arctic Beam max slow increased from 60% to 80%
Arctic Beam now affects soul orbs (secures/denies them)
Arctic Beam T3 range reduced from 15m to 13m
Fixed Ice Path jitter
Frost Grenade T2 Heal increased from 135 to 145
Lash
Improved firing arm position to be a little bit more out of the way from the reticle
Grapple no longer gives a stamina charge on use
Paradox
Fixed Paradoxical Swap still going through even if Paradox dies during it
Pocket
Barrage amp reduced from 8% to 7% per stack
Fixed Barrage amp visual not showing properly
Seven
Static Charge radius increased from 5m to 6m
Static Charge T2 radius increased from +7m to +8m
Storm Cloud spirit power scaling reduced from 1.1 to 0.8
Storm Cloud time to reach maximum radius reduced from 6s to 3s
Storm Cloud Now provides +20% Bullet Resistance in the base ability
Shiv
Bullet damage growth per boon reduced from 0.5 to 0.4
Gun falloff range reduced by 10%
Health growth per boon reduced from +41 to +35
Slice and Dice T2 reduced from +100 to +85
Slice and Dice T3 now considers creeps for only half value
Bloodletting deferred damage reduced from 35% to 30%
The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed
Vindicta
Stake duration reduced from 2.25s to 2s
Crow Familiar Spirit Power duration scaling reduced from 0.05 to 0.04
Fixed left clicks sometimes deselecting the ability when charges aren't ready
Viscous
Primary Fire redesigned to make it more usable and have improved damage and scaling
Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot
Splatter Spirit Scaling increased from 1.4 to 1.5
Splatter Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%
Puddle Punch damage increased from 100% to 110% of Light Melee
Puddle Punch T2 is now +50 damage and +20% movement slow (was -10s cooldown)
Puddle Punch T3 is now -12s cooldown (was +80 damage and +20% movement slow)
Puddle Punch: delay before punch increased from 0.25s to 0.35s
Goo Ball Spirit Scaling increased from 1.05 to 1.3
Goo Ball acceleration increased
Goo Ball base turn radius and turn radius after bouncing has been increased
Fixed a bug where Goo Ball would have the direction and trail particle stuck on
Warden
Base movement speed reduced from 6.5 to 6
Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3
Yamato
Power Slash max damage time requirement reduced from 1.5s to 1.4s
Power Slash collision radius reduced by 8%
Crimson Slash radius increased from 12m to 13m
Fixed being able to die during Shadow Transformation if hit by Grey Talon's Owl
Fixed some cases where Flying Strike could get into a stuck state
Fixed some cases where Crimson Slash would appear to be cast when it wasn't
Weapon Items
Monster Rounds
Bullet Resist vs NPC increased from 30% to 35%
Restorative Shot
Heal from heroes increased from 30 to 35
High-Velocity Mag
Bullet Velocity reduced from +35% to +30% (now has an upgrade)
Active Reload
Lifesteal reduced from 30% to 22%
Buff duration reduced from 8s to 7s
Kinetic Dash
Active Fire Rate reduced from 30% to 25%
Long Range
Now grants +90 Bullet Shield
Melee Charge
Now grants +1 HP regen
Swift Striker
Now grants +10% Ammo
Titanic Magazine
Bullet Armor increased from 10% to 15%
Toxic Bullets
Heal Reduction increased from -55% to -65%
Bleed damage reduced from 6% to 5%
Now grants +100 Health
Intensifying Magazine
Now steadily ramps back down to 0% when you stop shooting rather than instantly emptying
Warp Stone
Active Bullet Resistance reduced from 40% to 30%
Sharpshooter
Now grants +175 Bullet Shield
No longer provides bonus headshot damage
Weapon damage increased from 60% to 70%
Burst Fire
Active duration increased from 3s to 4s
Escalating Resilience
Max Bullet Resist increased from 36% to 40%
Alchemical Fire
Cooldown reduced from 28s to 26s
Heroic Aura
Active duration increased from 5s to 6s
Headhunter
Added new T3 Weapon Item, Headhunter: Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.
Frenzy
Ammo increased from +9 to +12
Lucky Shot
Proc chance increased from 30% to 35%
Ricochet
Bounce damage increased from 50% to 60%
Fixed not applying spirit bonus damage from Vindicta and Wraith abilities
Shadow Weave
Spirit Shield health increased from +200 to +300
Spot radius reduced from 20m to 18m
Vitality Items
Siphon Bullets
Weapon Damage reduced from 40% to 28%
Melee Lifesteal
Effectiveness vs non-heroes increased from 35% to 40%
Healing Rite
Cooldown reduced from 65s to 60s
Divine Barrier
No longer grants +7% Bullet Resist
No longer grants +1.5 Health Regen
Now grants +1 Sprint
Now grants +75 Health
Now grants +8% Ability Range
Combat Barrier
Now also grants +8% Fire Rate while active
Reactive Barrier
Duration reduced from 13s to 9s
Healing Booster
Now has also 15% Heal Reduction Resist (Leech no longer has it)
No longer has +6% Bullet Resist
Superior Stamina
Air Jump/Dash Distance reduced from +40% to +30%
Metal Skin
Cooldown reduced from 25s to 22s
Rescue Beam
Channel duration reduced from 3s to 2.5s
Lifestrike
Effectiveness vs non-heroes increased from 35% to 40%
Fortitude
Damage taken duration threshold reduced from 12s to 11s
Veil Walker
Cooldown reduced from 18s to 17s
Majestic Leap
Cooldown reduced from 26s to 24s
Leech
No longer has 30% Heal Reduction Resist
Unstoppable
Can now be cast while channeling
Cooldown reduced from 65s to 60s
Soul Rebirth
Cooldown reduction increased from +15% to +18%
Now grants +12 Spirit
Fixed being able to purchase globally during its brief respawn period
Fixed the camera moving away from the player if you will respawn, rather than following the ragdoll
Colossus
Slow increased from 25% to 35%
Phantom Strike
Cast range reduced from 30m to 25m
Spirit Items
Ammo Scavenger
Health increased from +50 to +60
Extra Charge
Cooldown reduction increased from +8% to +10%
Spirit Strike
Debuff duration increased from 8s to 13s
Spirit Shield increased from +85 to +100
Extra Spirit
Health increased from +25 to +35
Withering Whip
No longer grants +20% Ammo
Now grants +8% Fire Rate
Fire Rate slow reduced from -40% to -30%
Cooldown reduced from 40s to 25s
Suppressor
Health regen reduced from 3 to 2.5
Fire Rate reduction reduced from -30% to -25%
Improved Cooldown
Cooldown Reduction increased from 15% to 16%
Duration Extender
Health regen increased from 1.5 to 1.75
Slowing Hex
Projectile speed increased by 30%
Cooldown reduced from 27s to 25s
Rapid Recharge
Charge count reduced from +3 to +2
Faster Time Between Charges increased from +40% to +55%
Cooldown for charged abilities increased from +20% to +25%
Knockdown
Delay reduced from 3s to 2s
Stun reduced from 1.25s to 0.9s
Cast range increased from 35m to 45m
Silence Glyph
Duration reduced from 3.5s to 3s
Torment Pulse
Spirit damage scaling increased from 0.2 to 0.24
Surge of Power
Imbued Ability Spirit Power increased from +28 to +34
Superior Duration
Non-Imbued duration increased from +24% to +26%
Improved Spirit
Health Regen increased from 2 to 3
Health increased from +75 to +100
Improved Reach
Spirit Resist increased from +10% to +12%
Curse
Duration reduced from 3.5 to 3.25
Magic Carpet
You are now unslowable while on the Magic Carpet
Cooldown reduced from 40s to 30s
Barriers now last for 16s
Echo Shard
Now grants +8 Spirit Power
Escalating Exposure
Base Spirit Resist reduction increased from -12% to -15%
Refresher
Now grants +8% Bullet Resist
Boundless Spirit
Sprint reduced from +4 to +3
Now grants +25% Weapon Damage
General Changes
- Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics
- Added Report button to ESC menu player list to allow reporting of teammates in-game
- Improved visibility of report button on post-game screen
- You can now drag-and-drop items between categories in Builds
- Added search to the Public Builds list, you can search by keyword within build names
- Added 'Show All Languages' checkbox in Public Builds list
- Fixed issue with builds list not updating when changing between heroes in sandbox
- Added localization support for German, Polish, and Korean.
- Matchmaking window is now open 1 hour earlier on weekdays and weekends
- Players can only pause once per game
- A team can only pause at most 3 times in total amongst all the players
- The game application now flashes when the game is unpaused
- Various client and server performance improvements
- Added streamer setting to the options panel. Causes player names in the game UI panels to be hidden.
- Added a Melee Trainer bot in the 'gym' area of hero sandbox
- Added new "Game out of Date" status message at the top of the hud
- Added a checkbox on the post game survey to make it not show again in the future
- Items now show their spirit power impact when using alt
- Fixed profile match history not remembering the history page you were on
- Added Heal Amp and Debuff Resist to the Vitality stats in the shop
- Hero details on the dashboard now show spirit information with alt
- The game will now prevent any quick ability upgrades for 2 seconds after death
- Can now reliably spectate a friend's game via the Friendlist
- Miscellaneous fixes to friends and party menus
- Added unavailable state to Zipline UI when zipline is on damage cooldown
- Spectating controls now use Left/Right mouse buttons to switch between players on a team and space to switch teams
- Added new respawn countdown music 5 seconds before respawn
- Added alternate shop music which plays in the neutral shop
- Spectator count is now shown in-game
- Player names are now shown to spectators
- Added object motion blur
- Optimized performance of distance field ambient occlusion
Misc Changes
- Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once)
- Moved a flex slot from "Set of enemy Base Guardians" to "All Enemy Lane Guardians"
- Added ropes to some buildings to let you climb up (hold jump key to latch onto them). Can shoot while hanging on them.
- A pair of teleporters has been added to the outer lanes at the midpoint
- Four teleporters have changed locations
- Guardians no longer give 1 AP
- AP is now added to the following Soul levels: 3500, 5200, 8000, 9700
- Parry cooldown reduced from 6s to 5s
- Urn delivery sprint bonus increased from +2 to +3
- The minimum range the player must be to attack a walker is increased from 30m to 32m
- Golden Statues drop rate increased by 6%
- Replaced some bounce pads with ropes if the purpose was to go straight up
- Added two bounce pads next to sidelane walkers at cultural center and courthouse
- Several buildings have been made taller to make their rooftops out of bounds
- Several buildings have been made shorter to make them more accessible
- A few of the buildings have new passageways at higher floors that are along the way to the rooftop
- Breakable containers have been added to the new playable rooftops
- Juke closets have replaced the previous location of the upper floor teleporters
- The half of the underground tunnel towards the outer lanes has been made wider
- Tunnel walls now have the color of the lane that the exit is closest to
- Removed the archway leading to the underground shop
- Placed temporary signage for interior buildings and storefronts for future reference
- Two upper floor juke spots have been converted to passages through buildings
- Added a new upper floor juke spot to each side
Weapon Items
Monster Rounds
Bullet Resist vs NPC increased from 30% to 35%
Restorative Shot
Heal from heroes increased from 30 to 35
High-Velocity Mag
Bullet Velocity reduced from +35% to +30% (now has an upgrade)
Active Reload
Lifesteal reduced from 30% to 22%
Buff duration reduced from 8s to 7s
Kinetic Dash
Active Fire Rate reduced from 30% to 25%
Long Range
Now grants +90 Bullet Shield
Melee Charge
Now grants +1 HP regen
Swift Striker
Now grants +10% Ammo
Titanic Magazine
Bullet Armor increased from 10% to 15%
Toxic Bullets
Heal Reduction increased from -55% to -65%
Bleed damage reduced from 6% to 5%
Now grants +100 Health
Intensifying Magazine
Now steadily ramps back down to 0% when you stop shooting rather than instantly emptying
Warp Stone
Active Bullet Resistance reduced from 40% to 30%
Sharpshooter
Now grants +175 Bullet Shield
No longer provides bonus headshot damage
Weapon damage increased from 60% to 70%
Burst Fire
Active duration increased from 3s to 4s
Escalating Resilience
Max Bullet Resist increased from 36% to 40%
Alchemical Fire
Cooldown reduced from 28s to 26s
Heroic Aura
Active duration increased from 5s to 6s
Headhunter
Added new T3 Weapon Item, Headhunter: Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.
Frenzy
Ammo increased from +9 to +12
Lucky Shot
Proc chance increased from 30% to 35%
Ricochet
Bounce damage increased from 50% to 60%
Fixed not applying spirit bonus damage from Vindicta and Wraith abilities
Shadow Weave
Spirit Shield health increased from +200 to +300
Spot radius reduced from 20m to 18m
Vitality Items
Siphon Bullets
Weapon Damage reduced from 40% to 28%
Melee Lifesteal
Effectiveness vs non-heroes increased from 35% to 40%
Healing Rite
Cooldown reduced from 65s to 60s
Divine Barrier
No longer grants +7% Bullet Resist
No longer grants +1.5 Health Regen
Now grants +1 Sprint
Now grants +75 Health
Now grants +8% Ability Range
Combat Barrier
Now also grants +8% Fire Rate while active
Reactive Barrier
Duration reduced from 13s to 9s
Healing Booster
Now has also 15% Heal Reduction Resist (Leech no longer has it)
No longer has +6% Bullet Resist
Superior Stamina
Air Jump/Dash Distance reduced from +40% to +30%
Metal Skin
Cooldown reduced from 25s to 22s
Rescue Beam
Channel duration reduced from 3s to 2.5s
Lifestrike
Effectiveness vs non-heroes increased from 35% to 40%
Fortitude
Damage taken duration threshold reduced from 12s to 11s
Veil Walker
Cooldown reduced from 18s to 17s
Majestic Leap
Cooldown reduced from 26s to 24s
Leech
No longer has 30% Heal Reduction Resist
Unstoppable
Can now be cast while channeling
Cooldown reduced from 65s to 60s
Soul Rebirth
Cooldown reduction increased from +15% to +18%
Now grants +12 Spirit
Fixed being able to purchase globally during its brief respawn period
Fixed the camera moving away from the player if you will respawn, rather than following the ragdoll
Colossus
Slow increased from 25% to 35%
Phantom Strike
Cast range reduced from 30m to 25m
Spirit Items
Ammo Scavenger
Health increased from +50 to +60
Extra Charge
Cooldown reduction increased from +8% to +10%
Spirit Strike
Debuff duration increased from 8s to 13s
Spirit Shield increased from +85 to +100
Extra Spirit
Health increased from +25 to +35
Withering Whip
No longer grants +20% Ammo
Now grants +8% Fire Rate
Fire Rate slow reduced from -40% to -30%
Cooldown reduced from 40s to 25s
Suppressor
Health regen reduced from 3 to 2.5
Fire Rate reduction reduced from -30% to -25%
Improved Cooldown
Cooldown Reduction increased from 15% to 16%
Duration Extender
Health regen increased from 1.5 to 1.75
Slowing Hex
Projectile speed increased by 30%
Cooldown reduced from 27s to 25s
Rapid Recharge
Charge count reduced from +3 to +2
Faster Time Between Charges increased from +40% to +55%
Cooldown for charged abilities increased from +20% to +25%
Knockdown
Delay reduced from 3s to 2s
Stun reduced from 1.25s to 0.9s
Cast range increased from 35m to 45m
Silence Glyph
Duration reduced from 3.5s to 3s
Torment Pulse
Spirit damage scaling increased from 0.2 to 0.24
Surge of Power
Imbued Ability Spirit Power increased from +28 to +34
Superior Duration
Non-Imbued duration increased from +24% to +26%
Improved Spirit
Health Regen increased from 2 to 3
Health increased from +75 to +100
Improved Reach
Spirit Resist increased from +10% to +12%
Curse
Duration reduced from 3.5 to 3.25
Magic Carpet
You are now unslowable while on the Magic Carpet
Cooldown reduced from 40s to 30s
Barriers now last for 16s
Echo Shard
Now grants +8 Spirit Power
Escalating Exposure
Base Spirit Resist reduction increased from -12% to -15%